Modding question

Discussion about Mods for Prison Architect

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Cidalex
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Modding question

Postby Cidalex » Thu Nov 05, 2015 5:41 pm

Hello
I have a question it is possible to make a mod with guards for rank example a captain or other one
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Brento666
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Re: Modding question

Postby Brento666 » Fri Nov 06, 2015 7:57 pm

Cidalex wrote:Hello
I have a question it is possible to make a mod with guards for rank example a captain or other one


Quote (me) from the Community Thread;
Update on my *optional* mod wip for names in tooltips;
Am busy lining up names, have allot, I mean a sick lot of names scrapped from 'most common names in ...'-queries..

The resulting names will be very random... (I think I already have the base game name-generator beat.)
-Gender specific first names
-Random last names
-Some (selected 'classy'-) females may get double last names (because they are married snobs irl and fun to have extra randomness)

I am currently weighing the optional added Mr/Mrs/Miss and/or Dr. (for docs)...
And for guards;
-C.O.
-Sgt. / Staff Sgt. / 1st Sgt. / Master Sgt.
-Lt. / 2nd Lt. / 1st Lt.
(Chief)
Not going to make the script too complicated, but over time a Guard should climb the ranks... (todo)
->Must avoid everyone being promoted to 1st or 2nd's in classes. -> If a 'slot' in the hierarchy 'opens up' the most senior eligible staff member will have to be elevated!


edit: I will likely try to script the event of a guard going up in rank; going to the warden or chief(?) for a small rank-up-'ceremony'
-with a joyful sound
-maybe a small flashing icon
->(And the name rank change)<-

You guys have any other ideas specific to names?

-So yeah, in title only I will be giving them names and ranks... any ideas you want added?
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aubergine18
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Re: Modding question

Postby aubergine18 » Fri Nov 06, 2015 8:08 pm

Done via scripted warden?
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Brento666
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Re: Modding question

Postby Brento666 » Fri Nov 06, 2015 9:31 pm

aubergine18 wrote:Done via scripted warden?


Hi Aubergine!
I am doing it with a small new desk prop; I've called it the "Rolodex" !
(It's an un-referenced/used game sprite made tiny to fit on a desk... It sort of looks like a scheduler of some sort; directly above the "CircuitBoardBreaker" at bottom row of Objects.png)

It's description is saying to put it on the Warden's desk... I have thought of creating a secretary (replacing or using the prop)...
But for now the prop is running a script that checks/updates 1 staff-type every 5.0 ticks!

Should be done/out in a week or so :D

(Am currently also busy on an small updates to "Paints..." and "Mini...". A Few separate tweaks for trees, workshops and canteens... And juggling some other prototypes... Not been busy on Surgery, come to think of it :shock: )
Cidalex
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Re: Modding question

Postby Cidalex » Mon Nov 09, 2015 6:25 pm

brento666

I love the little detailed but I understand what you said
sorry I 'm not English if I understand you made ​​a mod on grade guard , you can pass me a link

( mod on your upgrade and awesome)
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Brento666
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Re: Modding question

Postby Brento666 » Tue Nov 10, 2015 12:41 am

Hi Cidalex,
it's not ready for public consumption just yet.
-I'll try to remind myself to give you a Private Message when it's done! (And will probably make a new post about it here also.)

Hope you can endure the wait! :mrgreen:
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Re: Modding question

Postby Cidalex » Tue Nov 10, 2015 11:50 am

ok thank you I subscribe to your steam workshop ;)
I wait for your mod with impatience
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aubergine18
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Re: Modding question

Postby aubergine18 » Tue Nov 17, 2015 10:44 pm

Would it be worth adding a new HR administrator entity as a base for the scripting?
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Brento666
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Re: Modding question

Postby Brento666 » Wed Nov 18, 2015 2:46 pm

aubergine18 wrote:Would it be worth adding a new HR administrator entity as a base for the scripting?

To be honest because there is no added skill or strength coupled to the promotions, the mod will be amusing mostly....
The only boost I can give the higher ranked staff atm is maybe to energy... But was thinking of making cigarettes cause a small boost to energy already... What do you thinks possible/best?

I'd love to add a new managing staff, but because of the (unpatched?) mod-limit; I'd feel obliged to reuse a sprite from the game. Using the game sprites in most of my current ones, as I max-out otherwise on my own mods alone :(

Rightnow adding a new HR manager wouldn't add much; currently the script makes sure either a warden or chief is right around and ready to be present for a cued promotion event.

Plus delaying the mod much further would be a shame atm... After I release we could think of ways to give ranked staff some new activities;
-I was thinking of (later) adding in that top-brass meet up with the Chief regularly for a meeting...
-I've been tinkering with a meeting room and a conference room. (The conference room will be for staff training and the setting for my "scared straight"-program! I'd also like there to be maybe an infrequent event option of having to organize / host a conference periodically... or press-conferences... but haven't thought it out completely just yet)

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