I have a few questions regarding changing some stuff with the armed guards and riot police.
I got a new skin for armed guards that looks amazing... The only problem is that they look stupid as fuck when having a stab vest equipped and free fire on exposing their silly little hands. How would I go about removing the stab vest and turning the armed guard's hands invisible? I can't find what piece of code tells armed guards to equip stab vests.
Second question is regarding riot police and their shields. I want riot police to have their shields but a gun instead of a baton. When I change their equipment from baton to a pistol, the shields goes away along with it and I don't understand why. Just like with the stab vest, I can't seem to find anything telling the riot guards to have shields equipped to begin with...
I'm really lost here, can someone point me in the right direction?
Armed guards and Riot police
Moderator: NBJeff
- aubergine18
- level2
- Posts: 231
- Joined: Sun Jul 05, 2015 3:24 pm
Re: Armed guards and Riot police
These two guides should help:
* Scripting guide: http://steamcommunity.com/sharedfiles/f ... =480978426
* Entities - materials.txt: http://steamcommunity.com/sharedfiles/f ... =496467579
From scripting perspective you'd probably want to check out properties such as BodyArmour, Equipment, Carrying, etc.
* Scripting guide: http://steamcommunity.com/sharedfiles/f ... =480978426
* Entities - materials.txt: http://steamcommunity.com/sharedfiles/f ... =496467579
From scripting perspective you'd probably want to check out properties such as BodyArmour, Equipment, Carrying, etc.
Re: Armed guards and Riot police
^ very useful
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