Hi guys,
I try to make a new mod in which the prisoners have to breaking rocks (like Workshop sheetmetal -> LicensePlate but now Stone -> Bricks). I tryed a few things but it is still not working. The stones should be delivered by the Trucks but nothing is hapening. Here are the txt I made:
materials.txt:
BEGIN Object
Name Stonestone
MaxStackSize 10
RenderDepth 1
Price -10
Sprite SheetMetal
StackSprite StackSheetMetal
Properties Material
Properties SlowDelivery
END
BEGIN Object
Name Stonetable
Price -1500
ConstructionTime 20
MoveSpeedFactor 0.500000
Toughness 15.0000
Width 3
NumSlots 3
Sprite WorkshopSaw
SpriteScale 1.1
ToolbarSprite WorkshopSawToolbar
Properties StaticObject
Properties RoomSpecific
Properties Processor
MadeOf Composite
BlockedBy Wall
BlockedBy StaticObject
BlockedBy UtilityStation
WorkGroup Mining-Area
BEGIN Workers
Worker Prisoner
END
END
BEGIN Room
Name Mining-Area
Properties PrisonersCanWork
WorkGroup Mining-Area
BEGIN Requirement Type Enclosed END
BEGIN Requirement Type Secure END
BEGIN Requirement Type MinimumSize x 5 y 5 END
BEGIN Requirement Type Outdoor END
BEGIN Requirement Type Object Id Stonetable END
BEGIN Requirement Type Object Id Table END
BEGIN Contraband Id Hammer END
END
production.txt:
BEGIN ProductionRule
Rule Storage
Material Stonestone
Container Stonetable
Distribution Random
END
BEGIN ProductionRule
Rule Storage
Material Sonestone
Container Table
Room Mining-Area
Distribution Random
MaxSlotId 3
Condition NotLoaded
END
BEGIN Processor
Processor Stonetable
Input Stonestone
Object Stonetable
InputCount 5
Output LicensePlate
OperatingTime 60.0
Properties ShowDuringOperation
Worker Prisoner
END
job.txt:
BEGIN Job
Name breakstone
JobTime 30
Tool Hammer
Worker Prisoner
END
I have used already existing sprites (for now) and made a new room for the Production cycle. The stones were not deliverd.
What have I done wrong? Any Ideas?
modding a new work process
Moderator: NBJeff
Re: modding a new work process
It's an issue that I ran into a while back aswell. According to the devs you can now have materials being ordered but I'd have no idea how to do that. Perhaps there is a property somewhere on the modding list on the wiki
Re: modding a new work process
Jobs have to be created by scripts.
Jobs that have a material requirement will auto-import that material as long as it is required, often even if the material exists in the prison.
I don't remember whether a processor will auto-import, it's possible.
General tip: Take an existing working mod and modify it in singular steps towards what you want to achieve, testing its function at each step. That will make it A LOT easier to know what has gone wrong than if you try to create something big and complex from scratch.
Jobs that have a material requirement will auto-import that material as long as it is required, often even if the material exists in the prison.
I don't remember whether a processor will auto-import, it's possible.
General tip: Take an existing working mod and modify it in singular steps towards what you want to achieve, testing its function at each step. That will make it A LOT easier to know what has gone wrong than if you try to create something big and complex from scratch.
Re: modding a new work process
You can take a look at Sir Noolas "Mining facility mod" on the workshop here : http://steamcommunity.com/sharedfiles/filedetails/?id=308960873
His mod seems to do what you are looking for.
(at least, he his breaking rocks...
)
His mod seems to do what you are looking for.
(at least, he his breaking rocks...
-
lewandsarafolo
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Re: modding a new work process
Informative thread.
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