IE, things like AutoCharge, Chance, RandomActionPoints? I've tried figuring these out myself by just setting random values and changing them around, as well as copying other needs and modifying them/renaming them, but it doesn't appear my needs.txt is doing anything whatsoever, so I'd appreciate some more information on what different values of the needs do.
Specifically, amongst my toying about, I attempted to make a new need using another need (freedom, I believe) as a template, and the mod schema aswell -
Code: Select all
BEGIN Need
Name StartRiot
Priority 9
MisbehaviorType Rioting
TimeToAction 20.00
TimeToFailure 20.00
StartingActionPoints 10
RandomActionPoints 10
Chance 1.00000
Visibility Visible
Properties AutoCharge
Properties RaisesTemp
END
Though, since I'm not aware what most of the properties do, I can't tell what exactly this is suppose to do, or why it might not work, apart from that it "raises temp" and causes rioting of some sort.
(The name being startRiot, as I'm seeing if I can mod in a need that nearly instantly causes a riot.)