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Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!

Posted: Tue Sep 23, 2014 7:52 pm
by Matthijs
knoest26 wrote:multiple sprite mods aren't compatible yet


From the description of this mod:

This mod is also compatible with Gary's amazing Vegetable Patch Mod.

Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!

Posted: Tue Sep 23, 2014 8:03 pm
by knoest26
Didn't read that, then it should work.

Normally multiple mods that use their own sprites.png aren't compatible with other mods

Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!

Posted: Tue Sep 23, 2014 8:19 pm
by blipadouzi
The reason I've deduced that sprite mods are not compatible is because of the x,y,w,h method the game uses to assign sprites. What dsdude123 has done is use Gary's sprite sheet and just added onto it. That way when the Computer mod overwrites the sprite.png file, Gary's xywh coordinates still work.

What we really need to do is start a master mod community sprite sheet that all modders add their sprites to and use in their mods, so that all mods will be compatible with each other, and there will be multiple sprites accessible to mod developers.

In fact, I'm kind of surprised that modders with multiple mods under their belt that use sprite sheets haven't already made a master sprite sheet for their personal mods so at least their owns mods are compatible with each other.

Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!

Posted: Tue Sep 23, 2014 11:26 pm
by knoest26
The ability to use multiple sprites will probably be added next Alpha so I'm not gonna go through that effort

Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!

Posted: Tue Sep 23, 2014 11:32 pm
by blipadouzi
knoest26 wrote:The ability to use multiple sprites will probably be added next Alpha so I'm not gonna go through that effort


Hopefully you're right. I'd hate for it to be something that would require a huge rewrite making it postponed for a long time, or simply never implemented.

Re: [MOD] [WIP] [V0.1.2] Computers and More Mod!

Posted: Wed Sep 24, 2014 1:39 am
by dsdude123
Matthijs wrote:Only the vegetable patch mod. I deleted the file room because it caused my workers to be stuck on 'moving none to storage', after deleting the file room and selling all the printers the training computers are visible again.


A bugfix has been released to resolve the storage issue.

Re: [MOD] [WIP] [V1.3] Computers and More Mod!

Posted: Mon Nov 10, 2014 1:24 am
by dsdude123
Version 1.3 "Expanding Technologies" Update

Here is some info regarding version 1.3:

Large and Advanced Printers:
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The new printers have the same function as the standard printer. However, the large printer produces more "Collect Document" jobs and the advanced printer produces even more but also cuts the time to perform the job in half. These printers can be unlocked via the "Advanced Printing" research.

Standard and Economy Computers:

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Introducing the new standard computer! The old computer has now become the economy computer and reduces the need for family and recreation at a lower rate than the standard computer. The economy computer is also cheaper than the standard computer.

Laptops:
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Another new addition to the mod are laptops. These are the cheapest machines in the game and reduces the need for family and recreation at an even lower rate than the economy computers. Laptops are great for new prisons with a lower budget or for use in areas outside the computer lab.

Contraband:
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Two new contraband have been added to the File Room and the Computer Lab. The printer ink can be detected by dogs and the pornography is as hard to discover as the documents. As for an explanation on why the printer ink is a luxury, the concept is that prisoners could steal printer ink to be used as a tool for writing.

Change to the Version System:
As of this version, the mod will now use a versioning system of 1.3,1.4,etc. instead of the previous system of 0.1.2,0.1.3,etc.

Re: [MOD] [WIP] [V1.3] Computers and More Mod!

Posted: Sun Nov 23, 2014 4:18 pm
by TechnicalFox
Could you add a download link for Non-Steam Version?
Please

Re: [MOD] [WIP] [V1.3.1] Computers and More Mod!

Posted: Fri Nov 28, 2014 5:14 pm
by dsdude123
Version 1.3.1 has been released. This version is a bugfix to resolve an issue where prisoners would only use the computers for a short amount of time.

Re: [MOD] [WIP] [V1.3] Computers and More Mod!

Posted: Fri Nov 28, 2014 5:21 pm
by dsdude123
TechnicalFox wrote:Could you add a download link for Non-Steam Version?
Please


Version 1.3.1 Download: https://www.dropbox.com/s/jbtsonjp08q8t ... 1.zip?dl=0

Re: [MOD] [WIP] [V1.3.1] Computers and More Mod!

Posted: Mon Dec 15, 2014 4:23 pm
by wolvix
Any new updates? Maybe you can add laptops or router etc. :lol:

Re: [MOD] [WIP] [V1.4] Computers and More Mod!

Posted: Sun Apr 05, 2015 5:19 am
by dsdude123
Version 1.4 Spring 2015 Update

Here is some info regarding version 1.4:

Thin Clients:
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The thin client provides a cheap way to satisfy a prisoners family need. Being cheaper than a computer, the thin client does not provide the recreation need and is solely for communication purposes.

Updated Economy Computers:
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The economy computers now features a new updated sprite.

Document Exports:
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When workman collect documents from the printer, there is a chance that an exportable box of documents will also spawn. Each box will be exported for about $30 each.

Contraband Updates:
Some of the contraband have been updated to better reflect realism. We don't need prisoners digging out of prison with a document! :)

The Future:
As you may have noticed, it has been quite awhile since there was a past update. Unfortunately, I tend to get very busy with things and end up not having time to work on this mod. There also have been times where I don't have interest in working on the mod (burnt out is a proper term for this I guess?). Regardless, this mod is not dead. I will continue to create more content for this mod however you should expect to see less frequent updates.

Re: [MOD] [V1.4.1] Computers and More Mod!

Posted: Sat Apr 25, 2015 11:52 pm
by dsdude123
Bugfix Version 1.4.1 has been released. This bugfix corrects issues with how Documents are processed as well as other improvements to the export system. Improvements were also made to the Basic Computer Classes which had some values set to high.

Re: [MOD] [V1.4.2] Computers and More Mod!

Posted: Sat May 16, 2015 3:50 am
by dsdude123
Bugfix Version 1.4.2 has been released. This update removes the requirement of processing Documents in a Filing Cabinet before being exported. This change was made due to a bug where the exports would spawn in the corner of the map for no reason. All Documents produced by the Printers will immediately be exported now.

ATTENTION! ACHTUNG!:

If your prison has Documents, OldDocuments, or DocumentExports stuck in the corner of the map and your workman are unable to move them, then your prison save file needs editing. Please see the discussion on the Steam workshop page for instructions.

Re: [MOD] [V1.4.3] Computers and More Mod!

Posted: Mon Nov 23, 2015 4:34 am
by dsdude123
Hello all, it's been awhile hasn't it. Version 1.4.3 (Service Release 1) of CAMM is now available. This update contains the following changes:

*Renamed Circuit Board to PCI Card
*Removed Old Files
*Updated thumbnail
*Updated New Technologies grant to require Economy Computers instead of Standard Computers
*Balanced document export income
*Prepared mod for upcoming updates

In other news, I need your feedback! There have been some plans to create expansions for CAMM that would be distributed as separate workshop items that require this mod. These expansions, which are designed to reflect on the "and More" part of this mod, may include planned and unplanned features such as video games, sensor systems, fire alarm systems, and more. Your feedback is needed to decide on what features to work on if any at all. If you have time, please fill out this survey: http://goo.gl/forms/ljNnBvlm6p

Lastly, here is a sneek peak of some new sprites for Version 1.5, can you guess what they will be for?
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