Hello, I was wondering if there is a way you can edit rooms, so I could make a craggy cell, but the prisoners would still use it as a cell, but keep the default cell in the game.
Thanks in advance
Help with rooms
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kylepaul23
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Re: Help with rooms
kylepaul23 wrote:Hello, I was wondering if there is a way you can edit rooms, so I could make a craggy cell, but the prisoners would still use it as a cell, but keep the default cell in the game.
Thanks in advance
see my mod - which overrides the default settings - i removed a need of toilets in cells its in Materials txt in data file
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kylepaul23
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Re: Help with rooms
rsdworker wrote:kylepaul23 wrote:Hello, I was wondering if there is a way you can edit rooms, so I could make a craggy cell, but the prisoners would still use it as a cell, but keep the default cell in the game.
Thanks in advance
see my mod - which overrides the default settings - i removed a need of toilets in cells its in Materials txt in data file
I know how to remove the need of a toilet or something from a room, I want to know if I can make another type of cell, that prisoners will use like a normal cell, but it doesn't replace the normal cell
Re: Help with rooms
Probably not but me and a friend are investigating whether it would be possible
Re: Help with rooms
knoest26 wrote:Probably not but me and a friend are investigating whether it would be possible
its very easy just find on main materials txt then paste in your own Material txt
example from toilet mod - this a change for cells - removal of toilet requierment from cell
Code: Select all
BEGIN Room
Name Cell
Capturable true
BEGIN Requirement Type MinimumSize x 2 y 3 END
BEGIN Requirement Type Enclosed END
BEGIN Requirement Type Indoor END
BEGIN Requirement Type Object Id Bed END
BEGIN LikelyObject Id JailDoor END
BEGIN LikelyObject Id Bookshelf END
ENDRe: Help with rooms
Thats just to put it in the game, we're interested in making it work as an actual cell (not just a room)
Re: Help with rooms
Judging by the LUA functions currently available, this doesn't look plausible just yet. There's only 6 functions to choose from.
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JASPer.Gamer.9.0
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Re: Help with rooms
The code for making it a cell:
I made a superior cell with that in it and it worked (separately from normal cell!).
Code: Select all
Capturable TrueI made a superior cell with that in it and it worked (separately from normal cell!).
Re: Help with rooms
That's interesting. So I guess capturable just means that someone can claim it, not that it can be taken over during a riot which was my original thought for what that meant.
Re: Help with rooms
Phraxas wrote:That's interesting. So I guess capturable just means that someone can claim it, not that it can be taken over during a riot which was my original thought for what that meant.
No, don't believe jasper, he's a known troller. Adding the capture flag doesn't make it work
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JASPer.Gamer.9.0
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Re: Help with rooms
It does. Only cells have it!
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