allright, ill share the .png file i've made yesterday.
i was hoping marking a texture for the spritebankeditor might go via naming the layers/states but i cannot find examples
all i've found so far is this line in base-language.txt referring to the spritebank:
=============================================================================
# Sprite Bank Editor + other tools
=============================================================================
spritebankeditor_title Sprite Bank Editor
spritebankeditor_create Create
spritebankeditor_rotate Rotation
spritebankeditor_sort Sort
spritebankeditor_markermodetitle Marker Mode
and this line: reffering to a filename (of other items) :
object_DishWasher Medium-Sized DishWasher
and here is the file (dont fall over the looks, converting vectors is not the way to design

)
http://www.fileswap.com/dl/mRTQujbpSB/so i've thought about naming vector's/bitmaps layers/states. but i cannot find a example again..