Blinki contest map mod
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- tllotpfkamvpe
- level5
- Posts: 1698
- Joined: Fri Aug 31, 2007 12:04 am
Blinki contest map mod
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Last edited by tllotpfkamvpe on Thu Feb 23, 2023 9:44 pm, edited 1 time in total.
The problem I see is that CPU will more often than not have fire range of silos not fully covered with radar. (edit: or not covered at all).
Here's example: before CPU launched, I sent a fighter to where the order mark lies now; I highlighted it on wb (at this point fighter runs out of fuel). The silo, despite of being relatively very close, didn't react. Of course, you can use a bomber for that; I'd still go for a real game if I wanted to excercise in blinding.
http://i.imgur.com/yPnXhww.jpg
Here's example: before CPU launched, I sent a fighter to where the order mark lies now; I highlighted it on wb (at this point fighter runs out of fuel). The silo, despite of being relatively very close, didn't react. Of course, you can use a bomber for that; I'd still go for a real game if I wanted to excercise in blinding.
http://i.imgur.com/yPnXhww.jpg
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