Instant Launch Mod by BMN

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BMN
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Instant Launch Mod by BMN

Postby BMN » Tue Dec 18, 2012 10:44 pm

I have here an instant launch mod. There are no cooldowns at all (except for anti-sub mode on carriers, and air defense mode for silos). This greatly changes gameplay.
I couldn't figure out how to upload it on to the net :oops: , so I'll have to email it to whoever wants it. PM might work...
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BMN
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Postby BMN » Mon Dec 31, 2012 9:47 pm

I've sent the .zip to highlatency.net, so it should only be a matter of time before the mod is available to the general public :D enjoy!
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Postby carebear » Mon Dec 31, 2012 9:54 pm

Hey, I don't want to be the bad guy (again) but most of the time the first to launch is the one that will lose ... Do your mod at least group missile launches ? .... if no, it's really useless ....
happy new year :)
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Postby BMN » Mon Dec 31, 2012 10:35 pm

carebear wrote:Hey, I don't want to be the bad guy (again) but most of the time the first to launch is the one that will lose ... Do your mod at least group missile launches ? .... if no, it's really useless ....
happy new year :)


it makes for epic naval battles, and does not change the normal function or purpose of the game. in 1v1 saving your nukes wins, in ffa launching first wins. Nothing new there. Unless you think the normal game is useless :P It just adds little spice and new taste.
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Postby carebear » Mon Dec 31, 2012 10:52 pm

mmmh okok ... but I personnaly prefer to control everything (that what make the players to declare me slowest player of all time probably) and will have difficulties to get some automation in my games ....
anyway keep the good work as you're doing it dude ... really no offense in precedent post.
happy new year.
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Re: Instant Launch Mod by BMN

Postby F.A.H.E.S. » Wed Nov 27, 2013 2:21 pm

I don't understand what this mod is doing.

I've tested it but I saw no difference to the normal.

Can someone explain it to me?
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Re: Instant Launch Mod by BMN

Postby trickser » Thu Nov 28, 2013 1:41 pm

It's a mod for Minicom, which itself is a source code modification of Defcon.
It will do nothing with stock Defcon.
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Re: Instant Launch Mod by BMN

Postby F.A.H.E.S. » Thu Dec 05, 2013 4:10 pm

Thank you.

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