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ROFLmod Final release + TGR RingMod

Posted: Mon Aug 27, 2012 4:37 am
by TheGranaryBytes
Some people have been asking for this for a while & seeing as both myself and ROFL don't play as much any more we thought it was time to release this thing.

Credits: Roflamingo + TGR

Link: http://www.filehost.ws/uisb22rtyger

If the download link goes down I will put up another.

Features:
Enhanced RingMod
Precision co-ordinate system.
built in radar modification.
relative speed list.
silo, fighter & bomber firing ranges.
List of how many nukes it takes to zero a city.
Kill check list.
Movement lines to access hard to reach areas.
Bering strait access line.


Secret messages.....possibly.

Screenshot: Image

Posted: Mon Aug 27, 2012 5:02 am
by roflamingo
Some special thanks to South America, who donated the modified Radar Range mod as one of the layers.

Re: ROFLmod Final release + TGR RingMod

Posted: Mon Aug 27, 2012 5:03 am
by thedarkknightrises
TheGranaryBytes wrote:
If the download link goes down I will put up another.



Why would the link go down? Do they delete it after 30 days?

Seed it as a torrent and it will never go down. You can always host it on s3 as a torrent file then put it on burnbit to ensure redundancy...

Re: ROFLmod Final release + TGR RingMod

Posted: Mon Aug 27, 2012 5:04 am
by TheGranaryBytes
thedarkknightrises wrote:
TheGranaryBytes wrote:
If the download link goes down I will put up another.



Why would the link go down? Do they delete it after 30 days?

Seed it as a torrent and it will never go down.


You are free to make a torrent of it if you wish. I won't be.

Posted: Tue Aug 28, 2012 12:34 am
by thedarkknightrises
redacted

Posted: Tue Aug 28, 2012 1:07 am
by TheGranaryBytes
The URL is a joke put there by ROFL.

Posted: Tue Aug 28, 2012 8:26 pm
by Laika
It seems to me that marks inside grid cells make map overloaded with information, apart from this I think it's nice mod. Thank you for uploading.

Posted: Tue Aug 28, 2012 8:44 pm
by TheGranaryBytes
Laika_rus wrote:It seems to me that marks inside grid cells make map overloaded with information, apart from this I think it's nice mod. Thank you for uploading.


The mod was never meant to be uploaded. Me and ROFL used it in 2v2's and spoke over skype using the coordinates.

It fit our needs perfectly but I can definitely see why it isn't to everyone's taste. Thanks for the comments.

Posted: Tue Aug 28, 2012 8:53 pm
by The Mighty Santa
Laika_rus wrote:It seems to me that marks inside grid cells make map overloaded with information, apart from this I think it's nice mod. Thank you for uploading.


Image

Uploaded with ImageShack.us

Posted: Tue Aug 28, 2012 8:56 pm
by TheGranaryBytes
Not at all Korean. I know there are a lot of players using this but obviously the interface might be tricky to get used to. Once you get used to it, it makes anticipating positions easier.

Constructive criticisms are welcome.

Posted: Tue Aug 28, 2012 9:55 pm
by The Mighty Santa
TheGranaryBytes wrote:Not at all Korean. I know there are a lot of players using this but obviously the interface might be tricky to get used to. Once you get used to it, it makes anticipating positions easier.

Constructive criticisms are welcome.


Heh, just kidding :)

Anyways, where can we see the "number of nukes to zero a city" Thanks for the mod!

[EDIT] never mind, got it thanks :)

Posted: Wed Aug 29, 2012 4:37 am
by roflamingo
Look at Antarctica, there's a bit of info posted there.

And to Laika's point - I think I did 17 versions of the grid before landing on this version. I tended to agree it was crowded at first, but after a few games I no longer noticed the crowding. I also use black water / black land like in the screenshot, and the precision you can achieve with maneuveres made all the numbers worthwhile.

Posted: Wed Aug 29, 2012 4:51 am
by TheGranaryBytes
roflamingo wrote:Look at Antarctica, there's a bit of info posted there.

And to Laika's point - I think I did 17 versions of the grid before landing on this version. I tended to agree it was crowded at first, but after a few games I no longer noticed the crowding. I also use black water / black land like in the screenshot, and the precision you can achieve with maneuveres made all the numbers worthwhile.


Certainly made Blackout mad..

Posted: Wed Aug 29, 2012 3:25 pm
by R3D
very nice mod, just tried it, i like it :)

Posted: Wed Aug 29, 2012 3:41 pm
by TheGranaryBytes
Thanks Red.