Submarine/AI question (Just theoretical)
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Submarine/AI question (Just theoretical)
Would it be possibile for a mod to make a submarine (or any other unit for that matter), to be set so you could tell it where to go, and when it reached said location that it would be able to fire on its own, and choose its own targets?
In addition, could it be made to target during a situation of opportunity, such as when the opponent launches or when he or she is attacked by other teams?
--namj13
In addition, could it be made to target during a situation of opportunity, such as when the opponent launches or when he or she is attacked by other teams?
--namj13
Re: Submarine/AI question (Just theoretical)
namj13 wrote:Would it be possibile for a mod to make a submarine (or any other unit for that matter), to be set so you could tell it where to go, and when it reached said location that it would be able to fire on its own, and choose its own targets?
In addition, could it be made to target during a situation of opportunity, such as when the opponent launches or when he or she is attacked by other teams?
--namj13
To delegate sub-AI control to individual units? That would be a neat idea. Personally, at this point what I want to see most is subs with longer ranges. SLBM that can reach across the world.
keyID = 436060 apollo13@lavabit.com
Re: Submarine/AI question (Just theoretical)
namj13 wrote:Would it be possibile for a mod to make a submarine (or any other unit for that matter), to be set so you could tell it where to go, and when it reached said location that it would be able to fire on its own, and choose its own targets?
In addition, could it be made to target during a situation of opportunity, such as when the opponent launches or when he or she is attacked by other teams?
--namj13
These are modifications which are possible if you have access to the source code (it was available briefly during one of the humble bundles). If you don't have access to the source, it is not possible.
xander
Re: Submarine/AI question (Just theoretical)
xander wrote:namj13 wrote:Would it be possibile for a mod to make a submarine (or any other unit for that matter), to be set so you could tell it where to go, and when it reached said location that it would be able to fire on its own, and choose its own targets?
In addition, could it be made to target during a situation of opportunity, such as when the opponent launches or when he or she is attacked by other teams?
--namj13
These are modifications which are possible if you have access to the source code (it was available briefly during one of the humble bundles). If you don't have access to the source, it is not possible.
xander
Where can we get this source code?
keyID = 436060 apollo13@lavabit.com
Re: Submarine/AI question (Just theoretical)
BGP wrote:xander wrote:namj13 wrote:Would it be possibile for a mod to make a submarine (or any other unit for that matter), to be set so you could tell it where to go, and when it reached said location that it would be able to fire on its own, and choose its own targets?
In addition, could it be made to target during a situation of opportunity, such as when the opponent launches or when he or she is attacked by other teams?
--namj13
These are modifications which are possible if you have access to the source code (it was available briefly during one of the humble bundles). If you don't have access to the source, it is not possible.
xander
Where can we get this source code?
Reread what I wrote above. All of the information necessary to answer your question is there.
xander
TGR wrote:I stll hav 3 copes of the introversion bundles with source unused. I need to shift them shortly i think
I don't have access to the source code....
Can someone compile a version of Defcon with the following TWO changes:
1. Increase sub SLBM range to same as silo range. Missiles fired from subs can now fly as far as those from silos.
2. Decrease the efficacy of silo air defense strength by 50%. In real life, BMD and NMD technology is not that good at all.
These two simple changes alone would make Defcon dynamics and game mechanics changed in favor of mutually assured destruction aspect of the game an make it far more enjoyable for me. Anyone who has access to this code should be able to recompile a working binary in matter of minutes and it would be trivial. Or make a patch to it or whatever.
As long as this new modded version works in Diplomacy mode online, I will pay the first person to deliver this working mod $100 USD.
keyID = 436060 apollo13@lavabit.com
BGP wrote:TGR wrote:I stll hav 3 copes of the introversion bundles with source unused. I need to shift them shortly i think
I don't have access to the source code....
Can someone compile a version of Defcon with the following TWO changes:
1. Increase sub SLBM range to same as silo range. Missiles fired from subs can now fly as far as those from silos.
2. Decrease the efficacy of silo air defense strength by 50%. In real life, BMD and NMD technology is not that good at all.
These two simple changes alone would make Defcon dynamics and game mechanics changed in favor of mutually assured destruction aspect of the game an make it far more enjoyable for me. Anyone who has access to this code should be able to recompile a working binary in matter of minutes and it would be trivial. Or make a patch to it or whatever.
As long as this new modded version works in Diplomacy mode online, I will pay the first person to deliver this working mod $100 USD.
Not entirely sure how it'd work really, only you would have that ability and the server would probably need to be patched also. It's not quite as clear cut as you are making out.
TGR wrote:BGP wrote:TGR wrote:I stll hav 3 copes of the introversion bundles with source unused. I need to shift them shortly i think
I don't have access to the source code....
Can someone compile a version of Defcon with the following TWO changes:
1. Increase sub SLBM range to same as silo range. Missiles fired from subs can now fly as far as those from silos.
2. Decrease the efficacy of silo air defense strength by 50%. In real life, BMD and NMD technology is not that good at all.
These two simple changes alone would make Defcon dynamics and game mechanics changed in favor of mutually assured destruction aspect of the game an make it far more enjoyable for me. Anyone who has access to this code should be able to recompile a working binary in matter of minutes and it would be trivial. Or make a patch to it or whatever.
As long as this new modded version works in Diplomacy mode online, I will pay the first person to deliver this working mod $100 USD.
Not entirely sure how it'd work really, only you would have that ability and the server would probably need to be patched also. It's not quite as clear cut as you are making out.
Its not different from people palying modded versions of Defcon, everyone, including the server, has to be on the same page.
keyID = 436060 apollo13@lavabit.com
BGP wrote:TGR wrote:BGP wrote:TGR wrote:I stll hav 3 copes of the introversion bundles with source unused. I need to shift them shortly i think
I don't have access to the source code....
Can someone compile a version of Defcon with the following TWO changes:
1. Increase sub SLBM range to same as silo range. Missiles fired from subs can now fly as far as those from silos.
2. Decrease the efficacy of silo air defense strength by 50%. In real life, BMD and NMD technology is not that good at all.
These two simple changes alone would make Defcon dynamics and game mechanics changed in favor of mutually assured destruction aspect of the game an make it far more enjoyable for me. Anyone who has access to this code should be able to recompile a working binary in matter of minutes and it would be trivial. Or make a patch to it or whatever.
As long as this new modded version works in Diplomacy mode online, I will pay the first person to deliver this working mod $100 USD.
Not entirely sure how it'd work really, only you would have that ability and the server would probably need to be patched also. It's not quite as clear cut as you are making out.
Its not different from people palying modded versions of Defcon, everyone, including the server, has to be on the same page.
Except it is different
TGR wrote:BGP wrote:TGR wrote:BGP wrote:TGR wrote:I stll hav 3 copes of the introversion bundles with source unused. I need to shift them shortly i think
I don't have access to the source code....
Can someone compile a version of Defcon with the following TWO changes:
1. Increase sub SLBM range to same as silo range. Missiles fired from subs can now fly as far as those from silos.
2. Decrease the efficacy of silo air defense strength by 50%. In real life, BMD and NMD technology is not that good at all.
These two simple changes alone would make Defcon dynamics and game mechanics changed in favor of mutually assured destruction aspect of the game an make it far more enjoyable for me. Anyone who has access to this code should be able to recompile a working binary in matter of minutes and it would be trivial. Or make a patch to it or whatever.
As long as this new modded version works in Diplomacy mode online, I will pay the first person to deliver this working mod $100 USD.
Not entirely sure how it'd work really, only you would have that ability and the server would probably need to be patched also. It's not quite as clear cut as you are making out.
Its not different from people palying modded versions of Defcon, everyone, including the server, has to be on the same page.
Except it is different
Except its really not.
keyID = 436060 apollo13@lavabit.com
BGP wrote:TGR wrote:BGP wrote:TGR wrote:BGP wrote:TGR wrote:I stll hav 3 copes of the introversion bundles with source unused. I need to shift them shortly i think
I don't have access to the source code....
Can someone compile a version of Defcon with the following TWO changes:
1. Increase sub SLBM range to same as silo range. Missiles fired from subs can now fly as far as those from silos.
2. Decrease the efficacy of silo air defense strength by 50%. In real life, BMD and NMD technology is not that good at all.
These two simple changes alone would make Defcon dynamics and game mechanics changed in favor of mutually assured destruction aspect of the game an make it far more enjoyable for me. Anyone who has access to this code should be able to recompile a working binary in matter of minutes and it would be trivial. Or make a patch to it or whatever.
As long as this new modded version works in Diplomacy mode online, I will pay the first person to deliver this working mod $100 USD.
Not entirely sure how it'd work really, only you would have that ability and the server would probably need to be patched also. It's not quite as clear cut as you are making out.
Its not different from people palying modded versions of Defcon, everyone, including the server, has to be on the same page.
Except it is different
Except its really not.
Except ya it really is.
- bert_the_turtle
- level5

- Posts: 4795
- Joined: Fri Oct 13, 2006 6:11 pm
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MINICOM already allows that via the worldoptions.txt mod mechanism. You have to distribute your worldoptions.txt mod to all players. Dedicated servers work with it, too, you just have to configure them to only allow MINICOM clients with the mod installed to connect.BGP wrote:1. Increase sub SLBM range to same as silo range. Missiles fired from subs can now fly as far as those from silos.
2. Decrease the efficacy of silo air defense strength by 50%. In real life, BMD and NMD technology is not that good at all.
And there was no need to spam this EVERYWHERE. In addition to the forum posts everyone can see, you both sent it to me personally by PM and email option.
And keep the money. People throwing offers like that around on forums usually get it from dark sources I want nothing to do with. Not saying you do, of course.
bert_the_turtle wrote:MINICOM already allows that via the worldoptions.txt mod mechanism. You have to distribute your worldoptions.txt mod to all players. Dedicated servers work with it, too, you just have to configure them to only allow MINICOM clients with the mod installed to connect.BGP wrote:1. Increase sub SLBM range to same as silo range. Missiles fired from subs can now fly as far as those from silos.
2. Decrease the efficacy of silo air defense strength by 50%. In real life, BMD and NMD technology is not that good at all.
And there was no need to spam this EVERYWHERE. In addition to the forum posts everyone can see, you both sent it to me personally by PM and email option.
And keep the money. People throwing offers like that around on forums usually get it from dark sources I want nothing to do with. Not saying you do, of course.
Cheers for the clarification Bert. That's about what I thought.
I can also confirm BGP pm'd me twice about this.
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