roflmod v0.4

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roflamingo
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roflmod v0.4

Postby roflamingo » Thu Mar 22, 2012 4:24 am

some people were talking about mods.

i wrote this a few months ago...
- custom radarmod
- custom gridmod
- custom sailmod
- ringmod

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TGR
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Postby TGR » Thu Mar 22, 2012 6:14 am

Definitely useful for blind nuking. It was good to discuss the features with you. There is still more you can add...
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Schubdüse
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Postby Schubdüse » Thu Mar 22, 2012 11:40 am

Err...what's a custom sailmod?
Ringmod? For explosions?
More details pls. :P
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Postby k-dawg » Thu Mar 22, 2012 3:27 pm

still need to cut the radar mod down to its basic self. (just the range of the radar) i'll download it, and play with it, i might even make some adjustments to it for personal taste :)
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Postby Ace Rimmer » Thu Mar 22, 2012 3:47 pm

Schubdüse wrote:Err...what's a custom sailmod?
Ringmod? For explosions?
More details pls. :P

Sailmod must be the darkened 'land'. Can't remember all the file names, but a tweaked sailable? I.e., the darker 'water' around the coasts = no orders there. ? Oops, just noticed you have 'guides' for those 'oh so hard to get through' spaces (e.g. between Iceland and Greenland)

Ringmod; Look at L18 and L19. :P

The numbers inside each grid must be very helpful. I've tried using both regular Gridmod and Radarmod, but I couldn't stand either one. :P
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Schubdüse
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Postby Schubdüse » Thu Mar 22, 2012 3:59 pm

Ace Rimmer wrote:
Schubdüse wrote:Err...what's a custom sailmod?
Ringmod? For explosions?
More details pls. :P

Ringmod; Look at L18 and L19. :P


Yeah sure, but what's the difference to Berts ringexplosion mod???
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Postby Ace Rimmer » Thu Mar 22, 2012 4:01 pm

Isn't bert's version much bigger? Isn't his version standard size explosion rings? Rofl's look very small.
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Postby TGR » Thu Mar 22, 2012 4:03 pm

Ace Rimmer wrote:Isn't bert's version much bigger? Isn't his version standard size explosion rings? Rofl's look very small.


This is using Berts mod.
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Postby Ace Rimmer » Thu Mar 22, 2012 4:04 pm

Ah, ok. Well then Schub, if you notice he didn't say 'custom' ringmod. So that answers your question. :P
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TGR
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Postby TGR » Thu Mar 22, 2012 4:07 pm

I think he may have modified Berts mod slightly, I can't remember for certain. Also some nice hidden features to assist blind nuking along the bottom of the screen too..
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Postby Ace Rimmer » Thu Mar 22, 2012 4:12 pm

TGR wrote:I think he may have modified Berts mod slightly, I can't remember for certain. Also some nice hidden features to assist blind nuking along the bottom of the screen too..

Don't see it.
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Postby TGR » Thu Mar 22, 2012 4:14 pm

Ace Rimmer wrote:
TGR wrote:I think he may have modified Berts mod slightly, I can't remember for certain. Also some nice hidden features to assist blind nuking along the bottom of the screen too..

Don't see it.


Rofl has chosen to obscure it, for his own reasons I guess. There are also hidden messages in some of the squares :D
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Postby Ace Rimmer » Thu Mar 22, 2012 4:16 pm

Stop that! I've got work to do, I can't be staring at a screenshot all day... :P
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Postby roflamingo » Fri Mar 23, 2012 4:11 am

1. Yes it uses the original Bert's ringmod, there wasn't much way to improve on that.
2. The #'s in the grid are very helpful indeed; and their use is explained in the next screen cap
3. Yes it's a tweaked sailable 8) . It is extremely helpful to know how close to coasts you can get with your ships, as well as to highlight various nooks:
- Bering (line was already here from radarmod)
- above Greenland
- above Canada
- Iceland / Denmark passage (i drew a nav line here)
- Gulf of Mexico
- France
- Mediterranean
- North Sea
- Madagascar
- India pockets
- 3 Indonesia Passages (i drew nav lines there too)
- Japan
- various Siberia Nooks

4. The radarmod is available by itself (google for 'defcon radarmod')
5. I also included some speed ratios as well as some interesting and relevant in-game distance measurements (check Antarctica)

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Postby jon » Mon Mar 26, 2012 5:34 pm

ROFL, this is great, thank you. What are the grid refs used for?

What's the download link?
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