Modding questions from a newb?

Discuss your new mods and themes here

Moderator: Defcon moderators

User avatar
Posts: 16869
Joined: Thu Oct 21, 2004 11:41 pm
Location: Highland, CA, USA

Postby xander » Sun May 01, 2011 3:41 pm

bert_the_turtle wrote:There are integer overflows if you go much beyond 200M/territory.

Of course, those overflows can be fun, too.

User avatar
Posts: 1826
Joined: Thu Mar 06, 2008 2:15 pm
Location: The Senate ; GMT+1

Postby trickser » Mon May 02, 2011 12:43 am

rome87 wrote:Why does the territory population setting max out at 200 million if you only have enough nukes even when you destroyed all the enemy aa to kill less than 25% of them ?

Think you misunderstood me. A nuke always kills half of a city, no matter how big it is.

Thatswhy I said raising population will make a nuke kill more. It will kill more in absolute numbers but it will still be 50%.

Or in other words: 50% of 50 is closer to zero then 50% of 200.

10mil ->NUKE -> 5mil. 5mil kill, distance to zero: 5mil
5mil ->NUKE -> 2.5mil. 2.5mil kill, distance to to zero: 2.5 mil

Anyway here is my best tip to reach zero population. Set CitiesPerTerritory to 1,2 or 3.

Return to “Mod Projects”

Who is online

Users browsing this forum: No registered users and 3 guests