[Mod] Defcon Warhead V.3 Beta

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rus|Mike
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[Mod] Defcon Warhead V.3 Beta

Postby rus|Mike » Fri Oct 31, 2008 8:27 pm

Name: Defcon Warhead V.3 Beta (Last update: 16.11.08 )
Author: jamo
What's moded: Everything starting from menus apearence and ending with territories and in-game graphics

Download (~21M):
Ftp: The hosting was kindly provided by (MOR)
http://dotlink.mobi/rusmike/Warhead.zip

Screenshots:
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Last edited by rus|Mike on Sun Nov 16, 2008 2:11 pm, edited 2 times in total.
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Postby rus|Mike » Fri Oct 31, 2008 11:12 pm

btw, is it possible to make those nuclear explosions separately from the whole mod?
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Postby Gulidar » Fri Oct 31, 2008 11:47 pm

Sure, just replace the original explosive bmp file by one from this mod.
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Postby (MOR) » Fri Oct 31, 2008 11:50 pm

Nice work even I'm not a fan of mods :|
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Postby jamo » Sat Nov 01, 2008 10:28 am

Yo what do you think?
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Postby jamo » Sat Nov 01, 2008 10:28 am

Yo what do you think? Like it?
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Postby bert_the_turtle » Sat Nov 01, 2008 11:45 am

Overall, a good mod. However, some things strike me as odd:
- its' critical. Every player has to have it. Why did you include the earth files? They don't actually seem all that different, with the exception of the coastlines.
- the coastlines in red look awful. I think it looks better completely without coastlines.
- the inlcuded english.txt is incomplete, some menu strings are missing. Again, why include it at all?
- the airbase icon. I can't find out for the life of me what it's supposed to be.
- no visible difference between submerged and surfaced subs.
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Postby jamo » Sat Nov 01, 2008 12:11 pm

that's the best I can do
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Postby jamo » Sat Nov 01, 2008 12:14 pm

That's the best I can do. And you should take a closer look at the details. And about the script - yes it isn't full, that's because i didn't want to mess up with the txt file. The game wouldn't run properly.
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Postby KingAl » Sat Nov 01, 2008 1:03 pm

So, given you're dismissing criticism, I gather that when you said "What do you think?", what you meant to say was "Praise me, mortals!".
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Postby trickser » Sat Nov 01, 2008 1:20 pm

Doesnt this 0.3 beta means, you wanted to improve your mod later?

You could seperate the visual part of your mod and the critical like this mod does.
That way people could enjoy the graphical changes you made and still join the all day servers, or they could play ur altered map without the need to use your graphic, in case they dont like it.

btw: you can edit your posts anytime,if you wanna add something, just hit the edit button top right.
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Postby jamo » Sat Nov 01, 2008 1:43 pm

Thank's by the way. You can always change the mod if you don't like something. I would be happy to see your improvements.
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Postby trickser » Sat Nov 01, 2008 2:19 pm

I can see you did alot work on this mod, you changed almost anything possible. I like spezialy the sound changes you made. Think i gonna keep them.

Its obvious you tryed hard to make it a great mod, and now that you face some criticism and you just wanna quit? We only disliked a small fracture of your mod and it would be a small task for you to change it.

The problem is that you expected a total different reaction to your mod. You are right, it was the best you can do. Now you need to understand that as a learning experience. Change it a little and it will actually be a good mod. And in the end you even might get the approval you were looking for.
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Postby rus|Mike » Sat Nov 01, 2008 3:06 pm

I will be leaving explosions and depth charges effects (they'rejust awesome). To bad the map conflicts with Bert's Radar Mod :(
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Postby jamo » Sat Nov 01, 2008 4:08 pm

What do you want me to change? I was wondering how I could add in the script land units and new buildings. Such as a nuclear reactor, un uranium mine - to excavate uranium for the nukes. And choosing sides. All sides should have differences in the graphics - for example: Russia should have nuclear reactors, America fusion power plants. Units should be different by strength, combat range and the game should include few types of explosions. If you have noticed the depth charge, nuke, small explosions, and highlighted population has the same bmp file image. And missiles when launched should leave a gas trail - not a line.
There should be a diplomacy button so opponents can share resources, when things get tight. I would like to add choppers and comanchies to the airfield. Naval units should be built at naval shipyards and missile silos should give you unlimited stockpile of warheads only in condition you get enough points by nuking opponents.

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