[Mod] TravelGrid, now with coordinates

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Zorotama
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Postby Zorotama » Wed Dec 17, 2008 7:53 am

Sorry guys, but i have a problem with this mod..really i have problem with any mods. I can use it but i have to deactivate it before exit the game. If i don't deactivate it the game doesn't restart and i have to modify the preference file (deleting any mod line) if i want to start the game. This happen in Vista, in Xp and also in Debian, with 2 different pc.
strange
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Ace Rimmer
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Postby Ace Rimmer » Wed Dec 17, 2008 4:28 pm

Don't have it installed correctly?
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Postby Zorotama » Wed Dec 17, 2008 6:04 pm

mm..maybe, i hope. But i've tried all solutions. The strange fact is the persistance of this problem with all my operative system and differents version of defcon (1.42 for linux, 1.43 from defcon site in xp and original cdrom in vista). mods are in mods folder in defcon directory and i didn't active more than 1 mod. if i deactivate mods before exit there is no problem...the game can't be start if mod, any mod, is already active when i launch the .exe. Sorry guys....
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Ace Rimmer
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Postby Ace Rimmer » Wed Dec 17, 2008 6:08 pm

You can have multiple mods activated at the same time (depending on the mods).

How exactly is it set up in you Defcon XP directory?

For example: ~Defcon\Mods\BallisticSound
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Zorotama
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Postby Zorotama » Wed Dec 17, 2008 6:10 pm

I forgot to tell u that it give me a message about an error APPCRASH for DEFCON.EXE with others specification code (but in italian). I suspect depends on my video card..but it happens in both my pc (laptop with ati and desktop with my very old nvidia).
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Zorotama
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Postby Zorotama » Wed Dec 17, 2008 6:12 pm

In XP Defcon/mods/travelgrid as the example..
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Ace Rimmer
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Postby Ace Rimmer » Wed Dec 17, 2008 6:26 pm

It must be the way you have it installed then, if it's across all platforms, because if you downloaded the mod from (MOR) and didn't change it, it should work fine.

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I restarted Defcon with zero problems.
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Zorotama
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Postby Zorotama » Wed Dec 17, 2008 6:40 pm

i did as you but...

it's a mystery. Thanks for your time Ace, i'm desolated of that..

Aniway i have that mor version, i didn't modify it, it's so simple but it doesn't want to start. For example now, if i want to play, i have to edit my preferences text file in defcon directory and delete the line with indications of mods active. By default, my defcon, can be only real default. :cry:
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Postby Ace Rimmer » Wed Dec 17, 2008 6:55 pm

The the best action would be to remove all your mods (don't delete them, just move them out of the defcon directory) and start defcon fresh, close, restart to see if it's something else you might have messed up. If Defcon starts/re-starts with no problems, add back in the travel grid. If you get the same problem then, you're doing something wrong.
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Zorotama
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Postby Zorotama » Wed Dec 17, 2008 7:24 pm

i resolve for vista :D ...cause in vista there is difference beetween administators and user with privileges. I reinstall the game as real administrator and i launch the .exe to play as the same real administrator. No problem now. Thanks for your time.

However i have a suspect...i reinstall the game with file downloaded from site...now i try the same procedure with cdrom (v.1.45 i.e. v.1.43 + translations) because maybe the problem is here.

Anyway happy end.
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Postby Zorotama » Wed Dec 17, 2008 7:51 pm

INCREDIBLE, i have an important announce. The problem is my original cd. i tryed in any way...in vista and xp. with cdrom i have the problems that i told u while with the file from defcon site there is obviously no one problem. Is it possible there is a bug in italian original cdrom?
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Postby trickser » Fri Jan 30, 2009 9:17 pm

bump

I added a version with coordinates.
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Nightwatch
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Postby Nightwatch » Fri Jan 30, 2009 10:40 pm

Doesn't work with coordinates on my system.
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Postby Zorotama » Sat Jan 31, 2009 1:20 am

neither in my system doesn't work with coordinates...anyway it is a great idea. Do u know how doesnt work with coordinates? i.e. there isnt neither the grid with this version...

edit: \Defcon\mods\travelgrid_coordinates\data....and then create the folder "earth" and put in it the international.dat file. Look the structure of the old grid mod and do the same. Senator can forget these details...Who has THE theory can do this. :)
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Postby trickser » Sat Jan 31, 2009 8:02 am

Thanks.
Zip file had wrong directory structure. Should be good now.

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