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Bass Boost mod

Posted: Mon May 28, 2007 9:16 pm
by DoctorMobius
Ever wanted more meaty explosions? Craved an extra low frequency effect on the detonations? Then wait no more... behold my second aural mod: Bass Boost!

Incorporates the stock nuclear blast sound effects with impact explosions and a deeper bass footprint!

I've tested this on both a 2.1 desktop speaker set and my Dolby Digital suround-sound system - both answer the question of "Where's the beef?".

Neal Jones (DoctorMobius)

Posted: Mon May 28, 2007 10:18 pm
by zkl
nice, thank you :)

Posted: Mon May 28, 2007 10:25 pm
by Feud
Just downloaded it, and I am loving it. Thanks!

Posted: Thu May 31, 2007 12:36 am
by Radiant Caligula
Hey that is great! Activated it and it goes so much better with the action.

But I have a request: Since you obviously are competent with sound editing/synthesizing, are you willing to make a WarGames explosion mod?

So we could hear the same deep bass thumping as it appears in the film when a nuke strikes inside NORAD? I've been wanting that since release and I don't know anyone who to ask.

That would be so freakin awesome, to turn on my biggg ass sound system and give the neighbours multiple quakes each time I play :D :D :D

Posted: Sat Jun 02, 2007 1:47 pm
by DoctorMobius
I've not seen WarGames myself; is it this audio tone that you're after?

Posted: Sat Jun 02, 2007 3:18 pm
by Radiant Caligula
DoctorMobius wrote:I've not seen WarGames myself; is it this audio tone that you're after?


yep! That's the one! A really deep thumping. An exact replica would be fantastic.

But also to have some variation, with some bass impacts with a high tone phase down on top and maybe one with a little more depth to it.

I use your explosion mod now and I absolutely love it. The default Defcon sounds are great too, but they never sounded like impacts of any kind. Now, every time a nuke lands I hear the explosion and the mood is more dramatic and violent. And we all agree nuclear violence is GREAT!!! :P

Posted: Sat Jun 02, 2007 4:14 pm
by snwcrsh
Maybe I am missing something here, but the latest War Games Mod has it pretty much like the original: http://kaisakura.org/cheyenne/woprv9.zip

Posted: Wed Jun 06, 2007 7:40 pm
by DoctorMobius
I agree that the Wargames mod does have the "official" sounding tone. I'm just in the process of merging a 100Hz tone into the current Wargames one now, keeping the initial "woosh" effect. This should satisfy Radiant Caligula's lust for the bass!

Back in a minute...

Posted: Wed Jun 06, 2007 8:43 pm
by Sirthomasthegreat
I think this is amazing. Could you do soundtracks for the game as well? The background is missing a radar sweep or sonar ping once in a while.

Posted: Wed Jun 06, 2007 8:45 pm
by Feud
Does the bass feed directly through standard speakers, or does the mod allow for a sub to be used?

Posted: Wed Jun 06, 2007 8:47 pm
by Sirthomasthegreat
went through my sub fine.

Posted: Sat Jun 09, 2007 10:26 am
by DoctorMobius
Radiant Caligula, you can find the lower frequency impact tone here: Impact Tone.

Sirthomasthegreat, I'm just starting the sonar/radar effects you wanted...

Neal Jones (DoctorMobius)