I still have a bit of work to do, but here are some screen shots.
Carryalls and Ornithopters
Launch the missiles!
War!
One problem is the player colours show up very light on the background, can sometimes make units hard to see, I may mess around with the styles a bit to see what I can do.
Dune II Mod Preview
Moderator: Defcon moderators
- Spacemonkey
- level4
- Posts: 609
- Joined: Thu Oct 05, 2006 1:31 am
- Location: Auckland, New Zealand
- BrianBlessed
- level4
- Posts: 867
- Joined: Sat Dec 24, 2005 9:33 pm
Yes, I discovered that the game favours dark background somewhat. Infact when I was messing around with stars and galaxy backgrounds, units would just go missing in any bright areas. If I could have forced everyone to have the same style settings then it would have been a brilliant way to camouflage units. Also the units would sometimes appear to swap sides depending on the colour of certain areas of background.
- Baelthazar
- level2
- Posts: 76
- Joined: Sun Apr 16, 2006 4:28 am
- Location: United States
Paul...
Unless I am really crazy, doesn't Paul revitalize the use of Atomics to destroy the Shield Wall around Arrakeen, so that he can get some Worms in? I know the movie is like this, but it has been far too long since I read the book.
Baelthazar
Baelthazar
Baelthazar
Cthulhu for President!
Why chose the lesser of two evils?
Cthulhu for President!
Why chose the lesser of two evils?
- Spacemonkey
- level4
- Posts: 609
- Joined: Thu Oct 05, 2006 1:31 am
- Location: Auckland, New Zealand
Besides the difficulty in seing the models, this mod look very promising.
I got some suggestions: Instead of towns or cities, it could be spice silo's
Make the submarine model a infantry model, as that can explain the invisibility (camouflaged soldiers), and soldiers plays a huge role in the dune universe
I got some suggestions: Instead of towns or cities, it could be spice silo's
Make the submarine model a infantry model, as that can explain the invisibility (camouflaged soldiers), and soldiers plays a huge role in the dune universe
DUNE MAP??
looks great!! did you ever finish this map and make it available? I would love to play DEFCON DUNE!!
- N0ught
- level3
- Posts: 334
- Joined: Sat Dec 18, 2004 6:55 am
- Location: Los Angeles. Yeah, thats it, Los Angeles...
Thread necromancy.... tis an ugly thing....
On the other hand, check the Defcon Modlist (now back up) for the mod called "Dune: The Battle for Arrakis". It's not so much ground-based as planet-based, but I put a little bit of work into it.
On the other hand, check the Defcon Modlist (now back up) for the mod called "Dune: The Battle for Arrakis". It's not so much ground-based as planet-based, but I put a little bit of work into it.
Check out my website:
www.freewebs.com/n0ughtm1nuszer0/UplinkMenu.htm
www.freewebs.com/n0ughtm1nuszer0/UplinkMenu.htm
DUNE MAP?
N0ught wrote:On the other hand, check the Defcon Modlist (now back up) for the mod called "Dune: The Battle for Arrakis". It's not so much ground-based as planet-based, but I put a little bit of work into it.
I did get the mod called "Dune: The Battle for Arrakis" but was hopping to get the ground one also. but thanks for reply. I Like your Mod FYI.
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