UPDATED: Nightcon - How Defcon Should Look

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hellcatv
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Postby hellcatv » Mon Dec 11, 2006 8:49 am

make it so that 1-light green == off then use the invert technique I described--- :-) and turn on radiation :-)
that will definitely DIM the lights at the very least---definitely turn them off in places where multiple nukes have hit :-)

-Daniel
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http://vegastrike.sourceforge.net/
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BrianBlessed
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Postby BrianBlessed » Mon Dec 11, 2006 3:58 pm

xander wrote:This only sort of works. I was playing around with this a while back, specifically with regards to units -- someone suggested that different colors should have different units so that, for instance, the USSR could use MIGs, while the US used F-somethingoranothers. In theory, a blue spot on a sprite will not appear when you subtract out the green and blue to make red. However, in reality, the subtraction is not 100%, and the blue will still be present, though very dim. Thus, you can, after a fashion, make it work, but it is not perfect, and looks a bit odd.
xander


I've just tried it. On the red, blue and green teams it works. The yellow, orange and cyan teams seem to bugger up the colours royally though. Also when the units go over a glow (such as at the coast or if like me you have a space map), it illuminates all the colours.

N.B. It's even more bizaare that there are Red, Blue and Green teams. Aswell as a Yellow team which is Red+Green and a Cyan team which is Blue+Green. But there isn't a Magenta team Red+Blue, instead there is Orange.
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Postby N0ught » Mon Dec 11, 2006 8:34 pm

Well if you notice, most of the default background is blue - so when the red team is over a blue area, they already look magenta, which would inevitably cause confusions. I think IV realized this (the smart cookies they are) and went with 2red+1yellow=orange.

And hey I'm glad everybody liked my mod enough to try to turn those lights off - personally I think it would be more trouble than its worth, and would probably require some actual reprogramming of the game. Likely, when all is said and done, it would be incompatible with the standard game of defcon, which means you could only play with other players who have Nightcon. Its hard enough finding players for normal games. :P

That brings up an interesting point: I hope IV distinguishes "themes" (as in purely graphical changes like Worldcon and Nightcon) from "mods" (as in drastic changes to the basic map and gameplay like Ghost Hack), otherwise things could get very confusing.

Either way, with any luck, Nightcon will be included in the new patch. :D

Thanks for your support!
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Postby PsychicKid » Mon Dec 11, 2006 11:08 pm

What IV could do is program support for this theme and have two map images, one with lights on, one with lights off. If this theme was being used, then the lights could all be on. As nukes went off, all of the lights within and maybe partially surrounding the blast radius would go off. To simulate the lights going off, the game could just load part of the second map with lights off where the nuke hit.

But like I said, this would require some programming by IV, and I Don't think they'd be willing to do this. Would be pretty awesome though.
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Postby PsychicKid » Mon Dec 11, 2006 11:57 pm

hellcatv wrote:make it so that 1-light green == off then use the invert technique I described--- :-) and turn on radiation :-)
that will definitely DIM the lights at the very least---definitely turn them off in places where multiple nukes have hit :-)

-Daniel


I have no idea how to do that or your invert method. Maybe you can explain it a little more? I do not have an ATI video card, but a Radeon.
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Postby Montyphy » Mon Dec 11, 2006 11:59 pm

PsychicKid wrote:I do not have an ATI video card, but a Radeon.


Radeon is a brand of ATI, isn't it?
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Postby PsychicKid » Tue Dec 12, 2006 12:16 am

Montyphy wrote:
PsychicKid wrote:I do not have an ATI video card, but a Radeon.


Radeon is a brand of ATI, isn't it?


Ahh yes, it is. Pardon my ignorance.

But still, I'm unfamiliar on as to how to do these changes. Could someone explain it a little more?
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Postby wwarnick » Tue Dec 12, 2006 12:17 am

Yes.

wwarnick
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Postby hellcatv » Tue Dec 12, 2006 8:53 am

last I checked it was in the control panel under special effects... there's this panel where you see a car driving along--and there are postfilters you can apply--like invert and "old fashioned" and "black and white" and "ASCII Art" if you don't see it in your driver-- a) make sure to install the catalyst control center and b) maybe they took it out in the new drivers--I'm almost certain it was in the catalyst 6.4's which are available on ati.com in the drivers section

And *any* radeon card should be able to do this---all radeons are from ATI (now known as AMD)

-Daniel
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http://vegastrike.sourceforge.net/
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Postby shinygerbil » Tue Dec 12, 2006 12:12 pm

hellcatv wrote:And *any* radeon card should be able to do this---all radeons are from ATI (now known as AMD)


Radeon IGP cards for laptops sure can't. They're stuck on 2 to 3-year old drivers for the 7000 series, unless you download some "haxx". And even then, Catalyst support is minimal.

As a result of this, Darwinia doesn't work on my laptop, unless I use Linux, for which the open source community provide better drivers than ATI.

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PsychicKid
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Postby PsychicKid » Wed Dec 13, 2006 12:42 am

hellcatv wrote:last I checked it was in the control panel under special effects... there's this panel where you see a car driving along--and there are postfilters you can apply--like invert and "old fashioned" and "black and white" and "ASCII Art" if you don't see it in your driver-- a) make sure to install the catalyst control center and b) maybe they took it out in the new drivers--I'm almost certain it was in the catalyst 6.4's which are available on ati.com in the drivers section

And *any* radeon card should be able to do this---all radeons are from ATI (now known as AMD)

-Daniel


I found the car driving and I can't find any of the post filters, muchless invert. The version I downloaded off of the website was 6.11 for Radeon X600. This was the only version I could find for my card. Maybe I am looking in the wrong place?
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Postby N0ught » Thu Dec 14, 2006 12:47 am

-- UPDATE --

(See first post.)
Last edited by N0ught on Thu Dec 14, 2006 5:54 pm, edited 1 time in total.
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stas
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Postby stas » Thu Dec 14, 2006 1:20 am

That website makes my eyes and brain hurt..
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Postby hellcatv » Thu Dec 14, 2006 1:24 am

I thought ATI had the archived drivers---
I'm going to mail them and ask them what happened to the filters--maybe they weren't popular enough to keep

they used to have a link called Previous Driver Versions--but it looks like since AMD bought them, that link went down :-/
it's a real shame since some of my programs *require* catalyst 6.7 since 6.8 breaks the compiler a lot

-Daniel
Vega Strike Lead Developer

http://vegastrike.sourceforge.net/
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N0ught
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Postby N0ught » Thu Dec 14, 2006 6:01 pm

That website makes my eyes and brain hurt..


I have already apologized for my crappy website - I have exceeded my monthly file transfer limit of 500MB, and that is why the ads and such are there. You can skip them.

But what I would like to know is: Were you able to get the mod? What did you think about it? Leaving negative feedback about the site, and no feedback at all about my new mod, doesn't get us anywhere...

The good news is that, at roughly 10MB per mod, at least 50 people have downloaded one of my mods. I will take that as a compliment. :D

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