[MOD] DEFCON: The WarGames mod

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Montyphy
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Postby Montyphy » Thu May 24, 2007 11:51 pm

juancho wrote:How do you install this?

just stick the WOPR folder in Mods?


Just extract the zip/rar file into your Defcon folder. ("C:\Program Files\Steam\steamapps\common\defcon".)
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Postby odin » Tue Jun 05, 2007 4:52 am

Neat little mod this. Although as mentioned before, it's very hard to see what the big cities are unless you're zoomed in to an ant's perspective. Plus the fighters and bombers are very thin and also not very conspicious.

Oh and what's with the weird pentagram symbol for radar stations? Was that used in the movie?
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Black Gas
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Postby Black Gas » Thu Jun 07, 2007 2:26 am

it was used for norad
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Icons

Postby Crystal Palace » Wed Jun 20, 2007 7:26 pm

Love this MOD. I haven't installed it yet, but I was curious whether it's possible to install this MOD and perhaps change some individual icons? I love everything except the NORAD icon for radars, as I'd prefer to use the triangles. I don't have any experience MODing so perhaps some tips or a point in the right direction?

Thanks
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zach
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Postby zach » Sun Jul 08, 2007 12:32 pm

This IS a tad bit late, but whatever ...

Just open up mods\wopr\graphics\radar.bmp with mspaint or something. Enjoy :)
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Postby Merkwurdigliebe » Mon Dec 10, 2007 3:47 pm

I just tried the mod out today and it's really impressively console-like... reminds me of a 1980's Siemens-Unix machine... Hope to see updates!!
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zach
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Postby zach » Wed Dec 19, 2007 8:44 am

Updates? What kind of updates? :)
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Postby Merkwurdigliebe » Wed Dec 19, 2007 4:03 pm

I let those be subject to your phantasy and thoughts...
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nukewarfare2
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WarGames Mod ideas

Postby nukewarfare2 » Mon Dec 24, 2007 8:48 pm

Okay, here's just some thoughts I had about additions to the WarGames mod. Forgive me that some of them have already been mentioned but here goes:

A Mercator (or "cylindrical") map projection. Remember that gravity will always pull objects to the center of the earth, and the missiles' apogee will probably be different depending on where it is launched.

MIRVed missiles. I know that this idea has been brought up and discarded several times, but gosh-darn it, if any computer genius wants to take a crack at it anyway, I'd be grateful.

Image

A way to color the Russian boarder red and the U.S. boarder blue, while keeping the other world boarders green.

The beeping tone from the movie when there was a "MISSILE WARNING" or "LAUNCH DETECTION" displayed instead of the klaxon horn. (Or maybe you could put the radar analyst's voice when he said, "We have a launch detection. Missile Warning; no malfunction. Confidence is high; I repeat, confidence is high.")

Take the radiation symbol off of the circle when a launch is detected. The display from the movie did not have one.
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Re: WarGames Mod ideas

Postby NeoThermic » Mon Dec 24, 2007 8:54 pm

nukewarfare2 wrote:A Mercator (or "cylindrical") map projection. Remember that gravity will always pull objects to the center of the earth, and the missiles' apogee will probably be different depending on where it is launched.


While you could replace the map image with a Mercator projection, you'd be unable to make the nukes obey the new projection, as that is hard-coded.

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Postby nukewarfare2 » Mon Dec 24, 2007 10:07 pm

Okay, well what about my other suggestions? Are any of them feasible? I mean, I am hoping to get the game for Christmas so I haven't actually gotten to use the mod yet. These suggestions are based on observations of the demo game and of the contents of the zip file.

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Re: WarGames Mod ideas

Postby NeoThermic » Mon Dec 24, 2007 11:07 pm

Sure. Here's the rest, I hope this doesn't dash your dreams :|

nukewarfare2 wrote:MIRVed missiles. I know that this idea has been brought up and discarded several times, but gosh-darn it, if any computer genius wants to take a crack at it anyway, I'd be grateful.


Not possible without the source.

nukewarfare2 wrote:A way to color the Russian boarder red and the U.S. boarder blue, while keeping the other world boarders green.

Technically possible by editing the textures, but to do it to the vector lines would require the source.

nukewarfare2 wrote:The beeping tone from the movie when there was a "MISSILE WARNING" or "LAUNCH DETECTION" displayed instead of the klaxon horn. (Or maybe you could put the radar analyst's voice when he said, "We have a launch detection. Missile Warning; no malfunction. Confidence is high; I repeat, confidence is high.")


Perfectly possible if you've got the recording and time to edit the sounds.txt

nukewarfare2 wrote:Take the radiation symbol off of the circle when a launch is detected. The display from the movie did not have one.


Again, just a texture, more than possible :)

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nukewarfare2
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Postby nukewarfare2 » Sun Jan 06, 2008 12:17 am

I have still been thinking about how the game differs from the movie, and I've made note of a couple more discrepancies:

1. The "ICBM Silos" of the game are not, in reality, individual silos . The so-called "silo" actually represents a Strategic Missile Wing, an area where many silos are located.

2. Real missile silos house a single ICBM, not ten.

3. Each Strategic Missile Wing launches all of its ICBMs simultaneously; it does not have the missiles lined up "in queue" as in the game.

Image
Image

- Dave
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Postby Pox » Sun Jan 06, 2008 12:53 am

nukewarfare2 wrote:I have still been thinking about how the game differs from the movie, and I've made note of a couple more discrepancies:

1. The "ICBM Silos" of the game are not, in reality, individual silos . The so-called "silo" actually represents a Strategic Missile Wing, an area where many silos are located.

2. Real missile silos house a single ICBM, not ten.

3. Each Strategic Missile Wing launches all of its ICBMs simultaneously; it does not have the missiles lined up "in queue" as in the game.

Image
Image

- Dave


Another thing you couldn't change without the source code... a lot of these things would require either an open-source release (not happening) or a rewrite of the game engine to be fully dynamically scripted (considering everything else IV have on their plates, also not happening).
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Postby nukewarfare2 » Sun Jan 06, 2008 7:38 pm

So, basically, if I wanted these changes, I'm better off making my own nuclear war simulation program.
Dave

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