juancho wrote:How do you install this?
just stick the WOPR folder in Mods?
Just extract the zip/rar file into your Defcon folder. ("C:\Program Files\Steam\steamapps\common\defcon".)
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nukewarfare2 wrote:A Mercator (or "cylindrical") map projection. Remember that gravity will always pull objects to the center of the earth, and the missiles' apogee will probably be different depending on where it is launched.


nukewarfare2 wrote:MIRVed missiles. I know that this idea has been brought up and discarded several times, but gosh-darn it, if any computer genius wants to take a crack at it anyway, I'd be grateful.
nukewarfare2 wrote:A way to color the Russian boarder red and the U.S. boarder blue, while keeping the other world boarders green.
nukewarfare2 wrote:The beeping tone from the movie when there was a "MISSILE WARNING" or "LAUNCH DETECTION" displayed instead of the klaxon horn. (Or maybe you could put the radar analyst's voice when he said, "We have a launch detection. Missile Warning; no malfunction. Confidence is high; I repeat, confidence is high.")
nukewarfare2 wrote:Take the radiation symbol off of the circle when a launch is detected. The display from the movie did not have one.

nukewarfare2 wrote:I have still been thinking about how the game differs from the movie, and I've made note of a couple more discrepancies:
1. The "ICBM Silos" of the game are not, in reality, individual silos . The so-called "silo" actually represents a Strategic Missile Wing, an area where many silos are located.
2. Real missile silos house a single ICBM, not ten.
3. Each Strategic Missile Wing launches all of its ICBMs simultaneously; it does not have the missiles lined up "in queue" as in the game.
- Dave

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