[MOD] Able Archer - MIL-STD-2525b
Posted: Sat Oct 28, 2006 10:49 pm
I bought DEFCON about a week ago. I have had a blast playing it, but I knew something was missing. It wasn't until I was playing some solitaire TacOps on Wednesday, that it occurred to me what was missing - NATO compliant symbology!
Sure, we can't launch our bombers over the north pole or calculate the ETA of our nukes, but that doesn't mean we can't make the icons as real as possible.
Now I know (as I learned after I did the the bulk of the work) someone else made a similar mod, but there are considerable differences and definitely room for both approaches.
Essentially, mine tries to remain as accurate as possible - even when I personally prefer the original icon or think the NATO icon isn't the best for DEFCON.
It isn't a completely hard line - I have had to make some choices and there will be some alternate icons distributed with the pack, but I'd like some feedback on these shots - especially from people who are more familiar with APP-6a/MIL-STD-2525b.
Anyway, have a look and let me know what y'all think. Quite a few images, include 1600x1200 shots - so be nice to my server
Inaccuracies that I know about and will not change:
- Battleships should be floating "BB" and not the Star Destroyer shapes that I used (which represent surface ships of the line). This doesn't bother me because there are no battleships in active service today, and only the four Iowas were active through most of the Cold War.
- Rectangle frames around equipment denotes a friendly unit. Unfortunately DEFCON doesn't allow you to use different icons for your enemies. Same goes for the color coding that should be used. However, I think framing helps clarity and it allows me to use the installation marker on top of the frame.
- The frame around the missile subs disappears when surfaced. This isn't the way a frame is supposed to be used, but I actually think it is an improvement on the default DEFCON system. (I didn't know there was a surfaced sub image until I started modding them!)
- The mushroom explosion (which will be one option in the release pack) should only be used for a ground zero. Hey, if DEFCON let me use separate icons for nuke explosions, I'd do it
More images here.
All comments, questions, and suggestions are welcome.
P.S. A note about the name: while I do play online as ABLe, the name of the mod has nothing to do with me (my nick = my three initials + "e"). Able Archer was a 1983 wargame which... well... read for yourself.
Sure, we can't launch our bombers over the north pole or calculate the ETA of our nukes, but that doesn't mean we can't make the icons as real as possible.
Now I know (as I learned after I did the the bulk of the work) someone else made a similar mod, but there are considerable differences and definitely room for both approaches.
Essentially, mine tries to remain as accurate as possible - even when I personally prefer the original icon or think the NATO icon isn't the best for DEFCON.
It isn't a completely hard line - I have had to make some choices and there will be some alternate icons distributed with the pack, but I'd like some feedback on these shots - especially from people who are more familiar with APP-6a/MIL-STD-2525b.
Anyway, have a look and let me know what y'all think. Quite a few images, include 1600x1200 shots - so be nice to my server
Inaccuracies that I know about and will not change:
- Battleships should be floating "BB" and not the Star Destroyer shapes that I used (which represent surface ships of the line). This doesn't bother me because there are no battleships in active service today, and only the four Iowas were active through most of the Cold War.
- Rectangle frames around equipment denotes a friendly unit. Unfortunately DEFCON doesn't allow you to use different icons for your enemies. Same goes for the color coding that should be used. However, I think framing helps clarity and it allows me to use the installation marker on top of the frame.
- The frame around the missile subs disappears when surfaced. This isn't the way a frame is supposed to be used, but I actually think it is an improvement on the default DEFCON system. (I didn't know there was a surfaced sub image until I started modding them!)
- The mushroom explosion (which will be one option in the release pack) should only be used for a ground zero. Hey, if DEFCON let me use separate icons for nuke explosions, I'd do it
More images here.
All comments, questions, and suggestions are welcome.
P.S. A note about the name: while I do play online as ABLe, the name of the mod has nothing to do with me (my nick = my three initials + "e"). Able Archer was a 1983 wargame which... well... read for yourself.