Dunblas wrote:This is my idea about ingame-changes
If you think you want to change something, feel free to post, especially about the Italic parts, cause i don't really know what to do with those
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Here are the things i'd like to see changed in the Defcons
New Health:
- 1 New Health = 0.5 old Health
-->so nukes now do 2 Damage to cities and installation, so do the anti-air-bullets
-->Silo's have 6 health instead of 3 and the rest doubles too
Defcon 5:
-from now on you can place:
-->the normal stuff, which must be placed before Defcon 1, with some changes
-->two different land "vehicles" and bunkers, which must be placed before Defcon 4:
---->Anti-Aircraft (AA)(displayed as a patriot, health:1, able to shoot down aircraft but not the nukes, no ground defence)
---->Military Squad (MS)(displayed as a tank, health:2, no air defence)
---->Bunkers (Bu)(as powerful as a MS, but health:4 or 5, only ground defence, long range due artillery placed within, but not able to atk cities)
-->the normal stuff, which must be placed before Defcon 2 (instead of 3), with some changes:
---->Silo's will have the same abbillities as bunkers
-All buildings will have a own small territory around it, but you won't be able to place other units or buildings in this territory(this will be explained later)
-If a territory on land (so not in the ocean) is 2 coloured, it's no-ones territory.
Defcon 4:
-From now on you are able to move:
-->Fighters, but only the ones from the airports and only half the arsenal. You wont be able to atk any sea units, but they will be able to shoot you
-->AA within your territory
-->MS to enemy territory
---->If a MS reaches a city, it will stay there for about 60 sec, then it will lose 1 health due resistance, but you will gain both the city (and people) and the territory around it(and parts of the ocean if close to it).
------> Cities close to eachother will have little territory, cities close to nothing will have big ones.
------>Cities will not have overlapping territories
------>If a MS captures a city (and territory) you'll be able to build any other units, except for AA, MS and Bu, since you had to build them before Defcon 4.
------>You will also be able to move your AA into the territory, but if the enemy conquers that territory it will automaticly move towards your closest available territory.
----> If a MS destroyes a bunker, silo, radar or Airport (you are not able to capture) it will lose it's territory around it.
Defcon 3:
-Full scale Naval war
-Rest of the fighters becomes available
Defcon 2:
-All units must be placed
Defcon 1:
-All MS's and bunkers will have no further use and that's why they will disappear from the map, unless they are attacking something, then they will disappear, when they are done or destroyed
-THERMONUCLIAR WAR
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Coral just gave my another idea to add in this one:
Special Type of Battleship:
The Cruiser
-2 modes, 30 sec to switch between the modes
-->Attack
-->Coast Attack
---->Attacks with new bullets (non heat-seeking, displayed as a hollow dot)
---->Only able to attack on land
----> Will be vulnerable to bunkers and silo's
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This is my idea about ingame-changes
If you think you want to change something, feel free to post, especially about the Italic parts, cause i don't really know what to do with those[/b]
Any modders out there have any idea if you can make any of these changes like a map or models.