Replacing the countdown with the authentication

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LarsMB
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Replacing the countdown with the authentication

Postby LarsMB » Tue Oct 17, 2006 4:31 pm

Hi there,

I've had this idea for a mod. So, right now we have the counter count, well, time. But, thinking about Wargames, what we instead had, progressing from Defcon 5 - 1, was WOPR "computing" digit after digit of the launch code ...

I think that would look fairly cool. We go through 4 stages before reaching defcon 1, so we'd slot in ~6 per stage or so.
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GeneticFreak
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Postby GeneticFreak » Tue Oct 17, 2006 4:51 pm

If you have a maxed out TRINITY would the cracking go faster?
Blessed be the LORD my strength which teacheth my hands to war and my fingers to fight
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xander
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Postby xander » Tue Oct 17, 2006 4:59 pm

GeneticFreak wrote:If you have a maxed out TRINITY would the cracking go faster?

It depends. What version of Decypher are you using?

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Ahtykk
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Postby Ahtykk » Thu Oct 19, 2006 12:39 pm

er... lol?
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Postby samdude9 » Sat Oct 28, 2006 12:25 pm

From what ive seen this isn't all that possible (could be wrong) but there seems to be nothing in main.dat about that currently, sadly.
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mibias
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Postby mibias » Sun Oct 29, 2006 7:30 pm

GeneticFreak wrote:If you have a maxed out TRINITY would the cracking go faster?


what about getting a gateway mod? Some of them are so much faster than TRINITY
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desktopsimmer
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Postby desktopsimmer » Sun Oct 29, 2006 9:04 pm

Uplink references? need to start that playing that game soon :)

better is the times between Defcon 5 to 1 was random, but working with a tolerence factor.

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