Is anyone making an ancient civilizations mod?

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DM*Cubic
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Is anyone making an ancient civilizations mod?

Postby DM*Cubic » Fri Oct 13, 2006 7:42 pm

I'm not skilled enough in the technical aspects of modding to be able to pull this off myself (or even begin to), but has anyone given consideration to the idea of an "old world" civilizations mod? I'm talking about classical Greece, Rome, Persia, Carthage, and the like. Territory lines will have to be historically inaccurate since all these different civilizations overlapped borders at some point... but then again, archaeologists haven't excavated any ancient missile silos(!), and it's pretty hard to rack up megadeaths when the cities' populations measured in the thousands.

Ideas for territories: Persia (including the east coast of the Mediterranean), Egypt, Carthage, Greece and Macedonia, Rome... Any other suggestions? Russia could be counted as Mongol territory, if there were no choice but to put it on the map for scaling's sake. You could also focus the game exclusively on Greece, Rome, and Turkey. Form a Greek alliance to nuke Troy (screw getting Helen back, let's nuke that two-timing bitch!), and then get mown down when the Romans jack everything!

I think this could be pretty awesome. The Mediterranean would be an absolutely ridiculous battleground though, so it may present a playability problem - or be highly enjoyable, depending on how frantic you like your gameplay to be.

Any other takers out there? If there's a skilled modder out there who'll take this up, I'd be a happy camper.
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Postby denzil » Fri Oct 13, 2006 9:58 pm

Easy enough to do I reckon, if you don't have any large oceanic gaps, then just make nukes trebuchets and rocks :P downgrade all of the units and weaponry to this civil age.

The modding is easier than you think, I reckon you could do atleast some of it, will help you learn it too for future reference. We're all here to help :)
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Postby Kuth » Sat Oct 14, 2006 2:33 am

problem: Wraparound.

Idea: silos are temples and nukes are thunderbolts.
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Postby DM*Cubic » Sat Oct 14, 2006 5:20 am

Hah, temples and thunderbolts. That's awesome.

But yes, I was considering the wraparound problem and was hoping there would be a way to stop it. Is there any option to disable wrapping? If there isn't, I suppose one could make the map big enough overall that all nuke trajectories would be confined to the general region of the Mediterranean and its surrounding land masses.

I'll look into what it takes to create a mod. I have only a pale knowledge of programming, so if that is required I'd need some assistance. But I'll do what I can on my own. I'll start working when I've gotten more feedback (and my damn midterm tests and projects are finished... arrgh!).
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Postby extremejon » Sat Oct 14, 2006 6:05 am

Idea:

Use Tapestry Texture from here To Colour Land mass, and give the same texture a deep dark blue hue for water.

What will give a very Medevilly Feel. I think.
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Postby denzil » Sat Oct 14, 2006 10:55 am

Cubic, no programming whatsoever, just Photoshop and Notepad, with those two you can edit basically every file in Defcon :)

Oh and WinRAR
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Postby GeneticFreak » Sat Oct 14, 2006 11:57 am

magic missiles!
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Postby xander » Sun Oct 15, 2006 12:08 am

extremejon wrote:Idea:

Use Tapestry Texture from here To Colour Land mass, and give the same texture a deep dark blue hue for water.

What will give a very Medevilly Feel. I think.

Or the blacks and oranges from a Greek amphora.

xander
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Postby shinygerbil » Sun Oct 15, 2006 12:46 am

The word amphora, for some reason, makes me think of Asterix.
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Postby xander » Sun Oct 15, 2006 1:01 am

shinygerbil wrote:The word amphora, for some reason, makes me think of Asterix.

What about Obelix?

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Postby shinygerbil » Sun Oct 15, 2006 1:58 am

Asterix <=> Obelix ;)
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