Mod Problem

Discuss your new mods and themes here

Moderator: Defcon moderators

Sirthomasthegreat
level3
level3
Posts: 466
Joined: Fri Oct 13, 2006 12:18 am

Mod Problem

Postby Sirthomasthegreat » Fri Oct 13, 2006 1:51 am

I've changed what I want a nuke to look like and what I want a city to look like but when I changed it back over to a DAT file and ran the game it said that the english.txt file was wrong, I've backed up the original so im not SOL but I still want to know what went wrong because I never even touched the english.txt file. Help?
User avatar
LordSturm
level4
level4
Posts: 562
Joined: Mon Oct 02, 2006 5:13 am
Location: Australia - No Nukes :(
Contact:

Postby LordSturm » Fri Oct 13, 2006 2:07 am

Do everything you did, except DON'T repack the main.dat, it reads the extracted content first, and for everything it can't find it resorts to the main.dat
"Surely you didn't mean to press that button just then did you?"
"No, nor will i disarm the nukes."
"Oh well, I will have my Fighters shoot them down."
"Sure you will."
"Oh NOES, ITS BEEN PATCHED!!!"
Sirthomasthegreat
level3
level3
Posts: 466
Joined: Fri Oct 13, 2006 12:18 am

Postby Sirthomasthegreat » Fri Oct 13, 2006 2:11 am

I dont get what your saying, you have to convert it to a rar and then to a dat right?
Sirthomasthegreat
level3
level3
Posts: 466
Joined: Fri Oct 13, 2006 12:18 am

Postby Sirthomasthegreat » Fri Oct 13, 2006 3:01 am

nvm i fixed it
denzil
level2
level2
Posts: 120
Joined: Wed Oct 04, 2006 5:59 pm
Location: Bournemouth, UK.
Contact:

Postby denzil » Fri Oct 13, 2006 11:20 am

yeah you do NOT need to repack the main.dat, this is just the default game data, graphics, et cetera. If you use or make custom content just put it straight in to the /data/ folder and Defcon will read these files with priority over what is in the main.dat

Return to “Mod Projects”

Who is online

Users browsing this forum: No registered users and 2 guests