stas wrote:Xander, you can't honestly tell me that if tactical units moved faster near the
poles, then the gameplay would be affected so significantly to turn it into a
whole new game. You probably wouldn't even notice right away!
It is spelt with a lowercase "x", and yes, I can honestly tell you that gameplay would change dramatically. Right now, it takes about half the game for Soviet fleets to get into a position where they can nuke North America from the Artic Ocean. If you were to use a more realistic model, it would happen much, much faster. Right now, you can look at the map, select two points, and have some idea of how long it will take units to get from one point to the other. There is a very obvious correlation between the distance between two points, and how long it will take a unit to get there. This makes it very easy to coordinate, say, bomber strikes. Change it, and bombers sent from the southern tip of South America will take off, launch their nukes, and be back before bombers from Mexico are even halfway across the Atlantic.
So, yes, I am certain that I would notice.
A game of global thermonuclear war played on a spherical map would be a neat game. I might even buy it. However, it would not be Defcon. It would be something else.