Mr Monday's Map Mod

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Mr_Monday
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Mr Monday's Map Mod

Postby Mr_Monday » Sat Oct 07, 2006 2:27 am

This is just a simple mod that adds Greenland, Cuba and Hispaniola to North America. Baja California to South America, Turkey to Europe, Sri Lanka and Taiwan to South Asia and gives Russia more of Azerbaijan and Armenia.
You can download it from here....
http://www.megaupload.com/?d=TZPXCW21
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Postby zach » Sat Oct 07, 2006 4:52 pm

o_O

Odd download service ... For future reference, I'll be happy to host your mods ;)

EDIT: Added to modlist (mondaysmap.zip) ~ Nice job ... One wonders why these weren't part of the continents to begin with.
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Postby xander » Sat Oct 07, 2006 5:55 pm

What I am about to say is not a reflection upon the mod for which this thread was created. It seems like a good mod, I will probably play it at some point. I simply want to answer the following question:
zanzer7 wrote:One wonders why these weren't part of the continents to begin with.

At a guess, because the areas listed were either more or less neutral during the Cold War, or because the were actively hostile to the groups that they are aligned with in Defcon. On a proper map of the Cold War, Cuba should be part of the USSR (as should Ukraine, and a whole bunch of other Soviet Bloc countries in Western Europe). The -stans were ostensibly neutral, and Turkey was a North American asset, rather than a European one (by way of US treaties). Taiwan, also, was under either British or American protection for most of the Cold War and was, therefore, not part of China. As for Baja *shrugs*.

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cuba should be ussr.

Postby ptrifoliata » Sun Oct 15, 2006 4:13 am

cuba should be ussr.
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Postby sapi » Sun Oct 15, 2006 4:35 am

If we want to get into historical detail, Australia should be NATO/USA and that'd change the balance of power a bit, spreading out North America :D
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spent all day trying to edit maps

Postby ptrifoliata » Sun Oct 15, 2006 4:41 am

okay i just spent all day trying to edit the maps up with these suggestions and i can't get the new maps to work with defcon, even checking things like that travel node dot bmp - - how do you sucessfully edit a map for inclusion into the game ? what has to be change?

sailable.bmp? water.bmp?
travel_nodes.bmp? territory.bmp?

i've edited up north america dot b m p and russia dot b m p pretty good and tried to add things like puerto and hawaii to the u.s., japan and australia, too, and give the ussr more of northern china and some stan's, cuba. what do i have to edit to get it not to crash and to add the hawaii and puerto rico as islands? sailable.bmp? territory.bmp?

also, why is the indexed color depth different for each of many of these things, also, what's this about a data/ directory? i don't have one? there's a data directory inside the dat/rar and people are telling people not to repack what? i never unpacked anything, i just stuck replacements into the rar file? does the game run with a main/data/files or data/files directory structure if present then resort to the dat/rar ? which is it? main/ or data/ and where is this dir to-be rooted at ?
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Postby sapi » Sun Oct 15, 2006 4:56 am

i'm no modder, but here's some simple help.

Place your files in *defon root*/data/, and they'll take precedence over those in teh packed data files. If you don't supply a file it'll use the default.

So, for example, if you change somefile.bmp, place it in data and defcon will attempt to use it instead of the default version. If it turns out that you don't like your changes, simply delete the file from the data folder to go back to the default.
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okay, so a /data rooted in the defcon root. gotcha.

Postby ptrifoliata » Sun Oct 15, 2006 4:57 am

okay, so a /data rooted in the defcon root. gotcha.
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Matthew Lyon UC Riverside lab (951) 827-4736

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Postby Mr_Monday » Sun Oct 15, 2006 7:37 am

Okay, here is version 1.2 of my map this time its Cold War themed. It includes (as requested) Cuba for the USSR, Taiwan for Europe and Australia/Turkey for North America. The other Caribbean Islands have been removed from North America. Europe has been given limited "water-control" near Taiwan as well as Russia for Cuba, America obviously has alot of space near Australia as well. Baja California,Greenland and Armenia are still in from the first map. I didn't design it to be entirely accurate or i would have altered much more, i merely wanted to add a few things without affecting the current territories drastically. I added a styles folder with a colaboration of styles that the community has posted on these forums, however, i kept them seperate in case you didn't want them for some reason but wanted the map. So they shouldnt be loaded directly with the modloader unless you manually add them to your styles folder.
Here is the download link...
http://rapidshare.de/files/36797462/Monday_s_Map_V.1.2.rar.html

Unfortunately the Bering Straight is a huge annoyance trying to add in because of the travel nodes (which seems to be mainly guesswork to add new ones). I did get boats to pass through the straight to Alaska and Canada's Northern Territories. But, when sent over Siberia i have a problem with what i call "rogue ghost ships" which will travel over Kamchatka (directly on top of the land) and continue to travel over Siberian mainland making a perfectly straight line to its destination. Hopefully i can figure this out so it can be included in another update.
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Postby denzil » Sun Oct 15, 2006 11:14 am

Good work Monday :D

ptrifoliata - send the files over, all of the graphical ones really. Will take a look and send them back to you
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sound like monday is working in a smiliar area?

Postby ptrifoliata » Sun Oct 15, 2006 8:30 pm

sound like monday is working in a smiliar area?

maps at: http://int-citrusgenomics.org/lyon2/

if we can get hawaii and cuba working with monday's maps (as actual islands - with an airbase 4 hawaii and a russian silo on cuba) we'll really have something cool - defcon 1.1 ? also, i've opened up the oceans which is more realistic - - who's to say there isn't a sub right off the coast of california right now?

-mL
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Matthew Lyon UC Riverside lab (951) 827-4736

Ph.D. Student B O T A N Y new c.p. (951) 941-5554
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Postby Mr_Monday » Sun Oct 15, 2006 10:06 pm

if we can get hawaii and cuba working with monday's maps (as actual islands - with an airbase 4 hawaii and a russian silo on cuba) we'll really have something cool - defcon 1.1 ? also, i've opened up the oceans which is more realistic - - who's to say there isn't a sub right off the coast of california right now?


I already have Cuba as a working island, and Hawaii would be easy to add. But, after playing with my map more North America gets hits hard having to defend Turkey, United States, and Australia. So i may have to remove Turkey, but keep Australia for them. Also, im unsure as to how much of the ocean Russia should control near Cuba, it seems that currently they can deploy nearly their entire navy there (if they cram it), so its likely ill close that up a bit. I'm up for more ideas.

As for your maps (i really like your sailable.bmp), after my own experience with North America, i think enlarging the territories as you did will make them too vulnerable. We could work together and use your sailable.bmp, for when i update the map with the new changes. Unless you planned on going your own way with adding the "stans" and Northern China to USSR, Japan to North America... ect.
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Postby denzil » Sun Oct 15, 2006 10:55 pm

ptrifoliata - what about the other image files?

also, your territory images are done incorrectly, well they might work that way, but just have the single continent in the image as white, everything else should be nerfed for that particular graphic
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territory what?

Postby ptrifoliata » Mon Oct 16, 2006 1:01 am

ok i'm lost. territory looks like it's the whole world in the supplied one.

and i want the oceans grey so that you can put boats anywheres?

-mL
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Postby Mr_Monday » Mon Oct 16, 2006 1:49 am

ok i'm lost. territory looks like it's the whole world in the supplied one.

and i want the oceans grey so that you can put boats anywheres?


I'm not sure what your trying to do, but im pretty sure you don't need to edit the territory file. Unless your going to change the map, sailable, blur, coastlines, water, water_shaded and the travel nodes, leave the territory file alone and change the other ones instead. And what denzil was saying about your territory files is that "northamerica", for example, should have white where it can place silo's, airfields and radars, and grey only where it can place fleets. The black area should be EVERYTHING else, ocean and land. This means it cannot place anything there and owns none of it. So, for example, what i did was, i edited it ("northamerica") in paint or photoshop (or whatever image editing program you have) to include the new territories. You don't need to create new ones unless your making an entirely new map (like a map of only Europe).

how do you sucessfully edit a map for inclusion into the game ? what has to be change?

From what it looks like you want to do, edit the sailable.bmp, the travel nodes (so each one is in the water, which if you only make less land, more water, this wont be a problem, so leave it alone in that case), the territory files for each continent ( northamerica, europe, southasia, ect.) and possibly coastlines, but we'd be safer not touching it. If you plan on completely changing the map you'lll need to leave /data/earth and go to /data/graphics and change the maps there, and then go back to /earth to edit them accordingly. But that's only if your going to change the "map" map like the Australia and Indonesia mods have done, or like LegendCon has.

You'll also want to read this excellent modding guide.
http://defcon.s4l.dk/?modding

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