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Saucers, tornados and Lasers

Posted: Fri Oct 06, 2006 4:20 pm
by Cooper
Oh my!

This has probably been brought up somewhere already, but when I extracted the graphics folder there were symbols for a Flying Saucer, a laser and a tornado. What are they all about?


Also, is there a modding FAQ somewhere?

Posted: Fri Oct 06, 2006 4:24 pm
by zach
The laser.bmp is the 'gunfire' used in-game.

The saucer and tornado might be triggered in some way or other, and there's even info about them in 'data\langauges\english.txt' ... but for now they're regarded as not in the game.

As for a modding FAQ ... well, it's not very structured as of yet, but if/when I get the time, I'll make separate guides for each aspect of modding. For now though, these should cover your basic needs.

Feel free to ask any specific or general questions you want :)

Posted: Fri Oct 06, 2006 4:50 pm
by Cooper
Thanks. I'm excited by the fact that I can make mods with conventional graphic design software for DEFCON. I've always fancied doing a spot of modding but the degree of technical knowledge required for other games has always gotten the better of my lethargy. Luckily, I have several years of university and work experience using potatochop and illustrator, so doing a few 2D graphic tweeks should be a breeze.

Posted: Fri Oct 06, 2006 5:56 pm
by xander
zanzer7 wrote:The laser.bmp is the 'gunfire' used in-game.

The saucer and tornado might be triggered in some way or other, and there's even info about them in 'data\langauges\english.txt' ... but for now they're regarded as not in the game.

As for a modding FAQ ... well, it's not very structured as of yet, but if/when I get the time, I'll make separate guides for each aspect of modding. For now though, these should cover your basic needs.

Feel free to ask any specific or general questions you want :)

The saucer and tornado are triggered by the "WorldEvents" setting in the advanced server options. What's that you say? There is no WorldEvents option? Hrm... you might have to hack the data files... That being said, I am told that it is quite buggy, and will cause Defcon to crash. I wouldn't know, as I haven't experimented with it.

xander

Posted: Fri Oct 06, 2006 7:01 pm
by shinygerbil
It makes Defcon crash every time.

Posted: Sat Oct 07, 2006 3:14 am
by LordSturm
Mhm yer, you simply add the EnableWorldEvents entry, and enable it prior to a match. ( AI only. )

The game crashes randomly, so im guessing this is the ufo mechanics not working, and therefore having been removed.

Posted: Sat Oct 07, 2006 10:19 am
by mibias
i have 2 words for introversion... Add it!

Posted: Sat Oct 07, 2006 12:06 pm
by shinygerbil
I await the next patch with bated breath.

Posted: Sun Oct 08, 2006 12:52 pm
by shole
they were obviously removed for a reason;
THEY'RE SILLY!

Posted: Sun Oct 08, 2006 12:53 pm
by shinygerbil
True.

But they add more modding possibilities, so... I want 'em :D

Posted: Sun Oct 08, 2006 2:41 pm
by xyzyxx
An early screenshot:
Image

Posted: Sun Oct 08, 2006 2:50 pm
by shinygerbil
Forgive my ignorance, but what do you mean by that? :)

Posted: Sun Oct 08, 2006 8:05 pm
by xyzyxx
I mean nothing.

The tornado graphic was used as a stand-in for a proper COMMS icon.

Posted: Mon Oct 09, 2006 12:23 am
by Wasgood
The answers are reveled. Hoax!!! What about the UFO?

Posted: Mon Oct 09, 2006 12:24 am
by Lazureus
There's evidence in english.txt that tornados and UFOs were actually 'units' of some kind in the game.