Contest?

Discuss your new mods and themes here

Moderator: Defcon moderators

naterd00d
level1
level1
Posts: 64
Joined: Fri Apr 14, 2006 9:43 pm

Contest?

Postby naterd00d » Fri Oct 06, 2006 2:31 am

just throwing this idea out there, how about we all open photoshop. create our own maps and (if you want) own units to make a concept mod

we compile them, vote, and the winner gets to have his mod made

different aspects are assigned to different people, and at the end, it is all compiled into one awesome community mod
User avatar
Kuth
level4
level4
Posts: 709
Joined: Sun Sep 10, 2006 5:55 am
Location: Keele Imperium
Contact:

Postby Kuth » Fri Oct 06, 2006 2:39 am

who's going to judge? Are they baised?

What is the criteria?

Is there a deadline?
Last edited by Kuth on Fri Oct 06, 2006 2:45 am, edited 1 time in total.
User avatar
hellcatv
level2
level2
Posts: 180
Joined: Sat Sep 30, 2006 8:58 pm
Contact:

Postby hellcatv » Fri Oct 06, 2006 2:40 am

Sounds like a great idea---with all these tools being made it would be nice to have all members of the community working together on something--
personally I'll vote for something that has a north pole view of the world cus that would be awesome :-)
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
User avatar
Spacemonkey
level4
level4
Posts: 609
Joined: Thu Oct 05, 2006 1:31 am
Location: Auckland, New Zealand

Postby Spacemonkey » Fri Oct 06, 2006 2:50 am

Creating the graphics for maps and units are most of the work for a mod anyway, by the time people have made enough for it to be able to be voted on, the mods pretty much finished.
User avatar
zach
level5
level5
Posts: 1350
Joined: Wed Jun 30, 2004 1:21 pm
Location: Denmarkia
Contact:

Postby zach » Fri Oct 06, 2006 2:56 am

True. It takes a few hours at the very most to make the 2d graphics (depending, of course) ... Interesting, this.

By the way, a CoastlineDrawer tool is well underway :roll:
User avatar
Spacemonkey
level4
level4
Posts: 609
Joined: Thu Oct 05, 2006 1:31 am
Location: Auckland, New Zealand

Postby Spacemonkey » Fri Oct 06, 2006 3:12 am

awesome, no more typing co-ordinates in by hand :D
User avatar
zach
level5
level5
Posts: 1350
Joined: Wed Jun 30, 2004 1:21 pm
Location: Denmarkia
Contact:

Postby zach » Fri Oct 06, 2006 3:15 am

Gotta say you did an amazing job on Australia, there!
User avatar
Spacemonkey
level4
level4
Posts: 609
Joined: Thu Oct 05, 2006 1:31 am
Location: Auckland, New Zealand

Postby Spacemonkey » Fri Oct 06, 2006 3:32 am

zanzer7 wrote:By the way, a CoastlineDrawer tool is well underway :roll:


Did you know that your cityplacer tool can be used as a coast line drawer, instead of clicking where the cities are, just click points along the coast line, and then copy the co-ordinates from cities.dat to coastline.dat
User avatar
LordSturm
level4
level4
Posts: 562
Joined: Mon Oct 02, 2006 5:13 am
Location: Australia - No Nukes :(
Contact:

Postby LordSturm » Fri Oct 06, 2006 8:19 am

May i ask, why NSW is part of Victoria? :P

Anyway, NZ has the advantage of suprise, its outta airbase fighter range, and its nukes come in fast. :P
"Surely you didn't mean to press that button just then did you?"
"No, nor will i disarm the nukes."
"Oh well, I will have my Fighters shoot them down."
"Sure you will."
"Oh NOES, ITS BEEN PATCHED!!!"
denzil
level2
level2
Posts: 120
Joined: Wed Oct 04, 2006 5:59 pm
Location: Bournemouth, UK.
Contact:

Postby denzil » Fri Oct 06, 2006 8:31 am

I like the idea of a competition or two, but first I'd like to see the members of this forum getting together to do some good mod work, like the spacemod, the land vehicle test and Avatar's Ghosthack

I will also be working more towards the documentation of the modification process for Defcon, before I enter any competition work, its worth more at this stage

Return to “Mod Projects”

Who is online

Users browsing this forum: No registered users and 12 guests