Land Units
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Land Units
Is it possible to make land units like Tanks, Humvee's, nuclear MLRS et cetera...
Because naval units are boring me a little...
Because naval units are boring me a little...
Re: Land Units
belkheiri wrote:Is it possible to make land units like Tanks, Humvee's, nuclear MLRS et cetera...
No. Unless you set the entire world to sailable, then your sea units can cross the land.
belkheiri wrote:Because naval units are boring me a little...
I certainly understand that. I am a bit bored with only only white and black pieces in Go.
xander
Re: Land Units
xander wrote:No. Unless you set the entire world to sailable, then your sea units can cross the land.
Saying that, you can make sailable the same as land (blanking the oceanic parts) and alter the fleet graphics to be vehicles, would need to change the text in the language folder also so it doesn't say "Submarine" with the picture of an APC or something... but yeh only way I can think of it working at current
I've got an idea for "land" units:
Make the map have roads (as sailable terrain), that way you can have your land units "drive" on these roads. With intersections and everything, that'd work like bottleneck'ing land units, increasing your chance of avoiding those SCUD launchers from ever getting in range
EDIT: Yeah denzil, just steal all the credit, that's fine (kidding )
Make the map have roads (as sailable terrain), that way you can have your land units "drive" on these roads. With intersections and everything, that'd work like bottleneck'ing land units, increasing your chance of avoiding those SCUD launchers from ever getting in range
EDIT: Yeah denzil, just steal all the credit, that's fine (kidding )
denzil wrote:Me and zanzer were just talking, if you made roads then it seems possible, have the vehicles follow nodes on the roads, with them set as water, the rest land so cities and buildings can be placed, structures shouldn't be built on roads anyway :p
How does that work with the 22 node limit that I have heard about?
xander
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- level1
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- Joined: Sat Oct 07, 2006 4:32 pm
Why dont you just draw a "terrain" road on the coast lines. You could make the whole map into sea and then draw 2 water borders next to each other at the coasts and make the space inside this 2 lines into terrain/ground. That way the "floating" ground units would not be able to reach the sea. Or is this not possible?
This is a bad Idea
- extremejon
- level2
- Posts: 84
- Joined: Mon Oct 09, 2006 12:27 am
I don't think anyone would enjoy 'Land units' on the standard world map, no.Kuth wrote:This is a bad Idea
Of course, it would ruin the game if actual land units were introduced as the game is by default.
But pseudo-land units on a map designed for it? I've gotta say the idea sounds interesting at some point. Though it would gameplay-wise be no different from a game with rivers and lakes, it'd be a shame to block the creativity to spawn a mod showing 'pseudo-land-units' put to good use.
I say as long as people know what they're dealing with (and not asking to 'fix stuff' or 'make stuff more realistic'), there's no end to the creative possibilities in this game ~ But that's just me, anyway
- extremejon
- level2
- Posts: 84
- Joined: Mon Oct 09, 2006 12:27 am
zanzer7 wrote:I don't think anyone would enjoy 'Land units' on the standard world map, no.Kuth wrote:This is a bad Idea
Of course, it would ruin the game if actual land units were introduced as the game is by default.
But pseudo-land units on a map designed for it? I've gotta say the idea sounds interesting at some point. Though it would gameplay-wise be no different from a game with rivers and lakes, it'd be a shame to block the creativity to spawn a mod showing 'pseudo-land-units' put to good use.
I say as long as people know what they're dealing with (and not asking to 'fix stuff' or 'make stuff more realistic'), there's no end to the creative possibilities in this game ~ But that's just me, anyway
Aggred in every way.
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