I seem to be having trouble getting the 'cease fire' command to work. Specifically, if I uncheck the cease fire box on an ally, my units still do not open fire automatically as described in the tooltip. I can get my units to cease fire on a 'non-ally', but apparently not the reverse.
I tested this against the AI, and here is a screenshot showing my units not attacking:
Although this is just against the AI, I am fairly sure this is still the case against human players, although I haven't been able to test for sure if this is the case or not.
It seems to me like a bug, but I'm sure that loads of people would have noticed it if that were the case. Could there be something wrong at my end, and if so, then what? I've tried a clean reinstall but that hasn't changed anything. Any help would be much appreciated.
'Cease fire' command not working?
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- Ace Rimmer
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Oh, well does cease fire have any function at all with regards to allies then? The second post by xander on this page (in particular the post that he quotes) suggests that it does: http://forums.introversion.co.uk/defcon/viewtopic.php?t=3526&highlight=cease+fire#top
However, you can manually force attack individual units of an ally regardless of whether cease fire is on or off, so I'm now quite confused about what it does when applied to an ally.
xander wrote:poorsod wrote:It confuses me the way allies can turn off ceasefire without you knowing and then attack you without defecting. I think alliance and ceasefire should be tied, unless anyone can put forward a case for them not to be.
EDIT: that was unclear. I can understand why you would want a ceasefire without an alliance, but I don't like the way you can have an alliance without a ceasefire. Turning off ceasefire should be an automatic defection.
You have an ally. You do not trust said ally. You turn off ceasefire, and eliminate his units when they cross into your airspace, but still force him to suck down collateral if he nukes you. It is also a sneaky way to take out allied ships with your subs. Think of it this way -- in real life, an alliance is a mutal kind of thing -- both parties agree to ally. The alliance can be broken when one person decides to leave, or the other person decides to kick them out. However, in real life, you might attack an "ally" and make it look like an "enemy" did it in order to confuse them, or get them to attack the "enemy." Same thing works in Defcon. i.e. Holy shit! Russia just nuked your silo! You'd better go get him!
xander
However, you can manually force attack individual units of an ally regardless of whether cease fire is on or off, so I'm now quite confused about what it does when applied to an ally.
- bert_the_turtle
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- Ace Rimmer
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