"Attempts" error
Moderator: Defcon moderators
- faceometer
- level0
- Posts: 6
- Joined: Mon Sep 03, 2007 11:39 pm
"Attempts" error
Bit of a strange one, this - can't make head nor tail:
TWO GOOD FRIENDS, both with fully updated versions of everything, both have been playing Defcon over the web and loving it for some months
SUDDENLY, one day, neither of them can connect to a server hosted by the other. It stops on "connecting" and just goes through "attempts" infinitely until you cancel it. The really strange thing is that we can both connect to most other servers (some do repeat the error), but can never join the same one.
Nothing has changed in terms of hardware &c. since the problem started!
If anyone has any hints we'd love to know - Defcon is a favourite of ours and we're really misssing it!
TWO GOOD FRIENDS, both with fully updated versions of everything, both have been playing Defcon over the web and loving it for some months
SUDDENLY, one day, neither of them can connect to a server hosted by the other. It stops on "connecting" and just goes through "attempts" infinitely until you cancel it. The really strange thing is that we can both connect to most other servers (some do repeat the error), but can never join the same one.
Nothing has changed in terms of hardware &c. since the problem started!
If anyone has any hints we'd love to know - Defcon is a favourite of ours and we're really misssing it!
- faceometer
- level0
- Posts: 6
- Joined: Mon Sep 03, 2007 11:39 pm
- frenchfrog
- level5

- Posts: 2572
- Joined: Sun Sep 22, 2002 7:11 pm
- Location: Quebec
Care to post your debug.txt located in [Your Steam directory]\steamapps\common\defcon ?
*Post note that the debug.txt file is overwritten every time Defcon is started which means you must post the debug.txt right after having this problem.
You are sure both GOOD FRIENDS have the exact same problem when hosting and the other try to connect?
Do both GOOD FRIENDS have the same Anti-Virus/Firewall software and thus could have suffered the same software update which could have caused the problem?
*Post note that the debug.txt file is overwritten every time Defcon is started which means you must post the debug.txt right after having this problem.
You are sure both GOOD FRIENDS have the exact same problem when hosting and the other try to connect?
Do both GOOD FRIENDS have the same Anti-Virus/Firewall software and thus could have suffered the same software update which could have caused the problem?
- faceometer
- level0
- Posts: 6
- Joined: Mon Sep 03, 2007 11:39 pm
Alright the thing is pasted underneath...
We always try with both of us hosting, one after the other. We do have the same antivirus, but we've tried playing with it switched off: no result. We can still play c-s:source and loads of other online games with each other no trouble...
Ahem.
Thanks for your help here guys!
=============
WinSock started
Client listening on port 5011
Parsing Coastline data (1776 islands) : 37ms
Parsing International data (2753 islands) : 14ms
Parsing City data (2745 cities) : 21ms
Parsing archive sounds.dat...DONE
Authentication key set : 'STEAMT-HNLYAT-EDHXVY-AWZISB-TZG'
WinSock started
Connection established to MetaServer, listening on Port 5009
Steam Authentication Initiated
Steam Authentication : Starting Steam
Requesting data from MetaServer : LatestVersion
Requesting data from MetaServer : MOTD
Received data from MetaServer : LatestVersion
Received data from MetaServer : MOTD
Steam Authentication : Starting Steam API
Steam Authentication : Logging On To Steam
Steam Authentication : Getting Steam Id
Requesting authentication of key STEAMT-HNLYAT-EDHXVY-AWZISB-TZG
Steam Authentication : SteamID = 76561197976398823
Steam Authentication : Getting Encryption Details
Received Authentication : STEAMT-HNLYAT-EDHXVY-AWZISB-TZG : (keyID 459801) : Accepted
Authentication HashToken set to -1912228974
CLIENT : Disconnected
EclRemoveWindow failed on window LOBBY
Local IP address is: 192.168.1.64
WinSock started
Server started on port 5010
CLIENT : Attempting connection to Server at 192.168.1.64:5010...
Int Data not found : dr
SERVER: New Client connected from 192.168.1.64:5011 (version 1.43 steam)
SERVER: Client at 192.168.1.64:5011 requested ID. Sent ID 0.
Largest server letter sent : 82 bytes
Started requesting public IP:port for socket 8936
MetaServer enabling UDP broadcast for LAN discovery...SUCCESS
MetaServer : WAN registration enabled
MetaServer : LAN registration enabled
CLIENT : Received ClientID of 0
CLIENT : Server version is 1.43 steam
Socket 8936 identified as public IP 86.133.37.53:62588
Server has set the MOD path: ''
Requesting data from MetaServer : UpdateURL
CLIENT : Received HelloClient from Server
Received data from MetaServer : UpdateURL
SERVER: New team request from 192.168.1.64:5011
Largest server letter sent : 83 bytes
Requesting data from MetaServer : DemoLimits
Received data from MetaServer : DemoLimits
Requesting data from MetaServer : sb
Received data from MetaServer : sb
Largest server letter sent : 91 bytes
Steam Authentication : Getting Steam2 Auth
Steam Authentication : Getting Steam3 Auth
Steam Authentication : Requesting Authentication
Steam Authentication Accepted : FULL GAME USER
Authentication key set : [removed]
Largest server letter sent : 94 bytes
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
CLIENT : Sending disconnect...
CLIENT : Disconnected
SERVER : Shutting down...
SERVER : Sent Disconnect to client 0
SERVER : Shut down complete
Disconnected from MetaServer
We always try with both of us hosting, one after the other. We do have the same antivirus, but we've tried playing with it switched off: no result. We can still play c-s:source and loads of other online games with each other no trouble...
Ahem.
Thanks for your help here guys!
=============
WinSock started
Client listening on port 5011
Parsing Coastline data (1776 islands) : 37ms
Parsing International data (2753 islands) : 14ms
Parsing City data (2745 cities) : 21ms
Parsing archive sounds.dat...DONE
Authentication key set : 'STEAMT-HNLYAT-EDHXVY-AWZISB-TZG'
WinSock started
Connection established to MetaServer, listening on Port 5009
Steam Authentication Initiated
Steam Authentication : Starting Steam
Requesting data from MetaServer : LatestVersion
Requesting data from MetaServer : MOTD
Received data from MetaServer : LatestVersion
Received data from MetaServer : MOTD
Steam Authentication : Starting Steam API
Steam Authentication : Logging On To Steam
Steam Authentication : Getting Steam Id
Requesting authentication of key STEAMT-HNLYAT-EDHXVY-AWZISB-TZG
Steam Authentication : SteamID = 76561197976398823
Steam Authentication : Getting Encryption Details
Received Authentication : STEAMT-HNLYAT-EDHXVY-AWZISB-TZG : (keyID 459801) : Accepted
Authentication HashToken set to -1912228974
CLIENT : Disconnected
EclRemoveWindow failed on window LOBBY
Local IP address is: 192.168.1.64
WinSock started
Server started on port 5010
CLIENT : Attempting connection to Server at 192.168.1.64:5010...
Int Data not found : dr
SERVER: New Client connected from 192.168.1.64:5011 (version 1.43 steam)
SERVER: Client at 192.168.1.64:5011 requested ID. Sent ID 0.
Largest server letter sent : 82 bytes
Started requesting public IP:port for socket 8936
MetaServer enabling UDP broadcast for LAN discovery...SUCCESS
MetaServer : WAN registration enabled
MetaServer : LAN registration enabled
CLIENT : Received ClientID of 0
CLIENT : Server version is 1.43 steam
Socket 8936 identified as public IP 86.133.37.53:62588
Server has set the MOD path: ''
Requesting data from MetaServer : UpdateURL
CLIENT : Received HelloClient from Server
Received data from MetaServer : UpdateURL
SERVER: New team request from 192.168.1.64:5011
Largest server letter sent : 83 bytes
Requesting data from MetaServer : DemoLimits
Received data from MetaServer : DemoLimits
Requesting data from MetaServer : sb
Received data from MetaServer : sb
Largest server letter sent : 91 bytes
Steam Authentication : Getting Steam2 Auth
Steam Authentication : Getting Steam3 Auth
Steam Authentication : Requesting Authentication
Steam Authentication Accepted : FULL GAME USER
Authentication key set : [removed]
Largest server letter sent : 94 bytes
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
MatchMaker : SERVER Received request to allow client to join from 172.203.158.22:5011
Requesting data from MetaServer : ServerTTL
Received data from MetaServer : ServerTTL
CLIENT : Sending disconnect...
CLIENT : Disconnected
SERVER : Shutting down...
SERVER : Sent Disconnect to client 0
SERVER : Shut down complete
Disconnected from MetaServer
- frenchfrog
- level5

- Posts: 2572
- Joined: Sun Sep 22, 2002 7:11 pm
- Location: Quebec
Ok, nothing unusual in the debug.txt file (else that it's not connecting).
hmmm, this is strange.
What happen in this particular case? The first friend join the game and the second friend get an error message?
Are both of you on the same LAN? Perhaps one of the FRIENDs could change his Defcon ports (see preferences.txt)?
To something like:
(If you use a router/firewall don't forget to forward/allow those new ports)
faceometer wrote:The really strange thing is that we can both connect to most other servers (some do repeat the error), but can never join the same one.
hmmm, this is strange.
What happen in this particular case? The first friend join the game and the second friend get an error message?
Are both of you on the same LAN? Perhaps one of the FRIENDs could change his Defcon ports (see preferences.txt)?
Code: Select all
NetworkServerPort = 5010
NetworkClientPort = 5011To something like:
Code: Select all
NetworkServerPort = 5012
NetworkClientPort = 5013(If you use a router/firewall don't forget to forward/allow those new ports)
- faceometer
- level0
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- Joined: Mon Sep 03, 2007 11:39 pm
- frenchfrog
- level5

- Posts: 2572
- Joined: Sun Sep 22, 2002 7:11 pm
- Location: Quebec
When you said but can never join the same one., this means that even if neither of you are hosting you still can't join the same game? (In clear, the 2 friends can never join the same server even if they are joining a server hosted by a third person?)
Check the second part of my last message (about LAN and ports).
Are both of you are on AOL? (If yes, what are your respective IPs)
Check the second part of my last message (about LAN and ports).
Are both of you are on AOL? (If yes, what are your respective IPs)
- faceometer
- level0
- Posts: 6
- Joined: Mon Sep 03, 2007 11:39 pm
To answer the first part: correct. Neither can join the server the other one is on/hosting. To clarify things - the same error OCCASIONALLY crops up when either of us connect to other servers independantly, but ALWAYS when we try to connect to each other. So I've had several great online games since the trouble started, but none with my friend!
Re: the ports - I'm away for the day so I'll have to check that this evening. To my knowledge, though, nothing in our physical setup has changed since everything worked.
Neither of us use AOL; I'm on BT and I'm not sure what my friend uses, I believe it might be Virgin.
Re: the ports - I'm away for the day so I'll have to check that this evening. To my knowledge, though, nothing in our physical setup has changed since everything worked.
Neither of us use AOL; I'm on BT and I'm not sure what my friend uses, I believe it might be Virgin.
- NeoThermic
- Introversion Staff

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- faceometer
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- NeoThermic
- Introversion Staff

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- bert_the_turtle
- level5

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If you tell me your friend's KeyID (not the full authentication key, only the KeyID number that can be found in debug.txt, it cannot be used to steal his key) and his IP (let him visit www.whatismyip.com), I can wade through my logs and see what I can find. My servers are the "DedCon Test" ones.
And, hey, does this mean DedCon is more compatible to DEFCON than DEFCON itself?
Probably not, the permanent DedCon servers just don't have a NAT thing between them and the internet.
And, hey, does this mean DedCon is more compatible to DEFCON than DEFCON itself?
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