Angus Khan wrote:So I really like this game... well, I really want to like it. I'm used to being just absolutely awful at RTS games, but Defcon seemed manageable compared to the complexity of so many others in the genre. (Plus, I LOVE the over all theme of nuclear war) So, I figured that with some practice I could teach myself to be good... and so after doing the tutorial I've been playing against varying numbers of AI opponents figuring they would give me a chance to learn the basics before jumping online. Despite playing 20+ games, however, I am still having trouble getting out of the negatives when it comes to points. I figure there must be some major tactic or concept I'm missing... I looked around the forums but all I could find were fairly deep strategy discussions and specific maneuvers.
Things I have tried (based off what I could find here on the forums):
*Grouping all my stuff
*Launching subs from outside radar range
*Fleets comprised of varied ship types
*Launching ICBM's both preemptively and after another player
Am I just doomed to suck forever or am I likely just falling into a common noob trap?
Ok, here are the basics:
1) Group your stuff
2) Keep it out of enemy radar range (meaning airbases and silos)
3) Keep your battleships in front of your carriers.
4)
At defcon 3, launch all bombers from carriers and keep them behind the battleships.
5) Engage the enemy from outside of his radar range, but within yours. Accomplish this by keeping your carriers close to your battleships. See rule 3 as well.
6) Don't let enemy battleships engage your carriers. Backing off to maintain a radar edge is perfectly acceptable.
7) As soon as you can, launch fighters from carriers. Micromanage every plane in the air. Make sure it has a target or a purpose.
8) Scouting: Load up a few hot bombers (the nuke countdown is complete, and it's ready to launch) and then manually set them to fly over the enemy territory. Move carriers forward and spam fighters towards the silo tracers. As the tracers hit your bomber(s), toss a nuke towards the tracers and then manually redirect the bomber to continue its flight across the enemy territory. Steer the fighters towards the tracers manually. As the nuke is shot down, toss another one. Repeat until all silos/airbases have been found.
9)
Bomber waves: When attacking a city/silo/airbase/radar with bombers, launch them in a direction 90 degrees away from the target. Then when the middle bomber is parallel to the target, start with the rear bomber and turn them all one by one to attack.
10)
Sub launches: When attacking, keep battleships in front of the subs, a carrier or three behind, and spam fighters to engage inbound bombers/fighters. Start with the rear sub, and target five locations. Remember the order. Move to the next sub and
repeat the order. Continue this process until all subs have their targets set.
11) Silo launches: The same as subs in terms of process, but spam bombers in all directions to engage surfacing subs.
Some rules of thumb:
1) When attacking an enemy silo, use at least 6 nukes. 8 is nearly a guarantee. 10 is too many.
2) When attacking an enemy airbase, use at least 3 nukes. 4 is nearly a guarantee. 7 is too many.
3) When attacking an enemy radar, use one nuke. Two is nearly a guarantee. Unless that radar absolutely has to die, 2 is too many.
4) In default scoring, you are awarded more points for kills than are taken away for lack of defense. This isn't the NFL. Defense doesn't win games.
5) No points are ever awarded for killing enemy naval or land units.
6) The angle of your attack is important. Silos have a progressively harder time shooting down nukes as angles approach 180 degrees. (I think. More experienced guys may contradict this point, if so, I defer.)
7) Don't try to sneak subs. Keep them behind your primary vector of attack. Launch them only when it is safe to do so.
8) The AI is terrible. Don't waste anymore time playing it.
9) Unlike chastity, patience is a virtue in this game.
edit: Not my videos. Thanks to gbcan for those.