A little statistics

In-depth tactical discussion on how to lose the least

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Minor Kitty
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A little statistics

Postby Minor Kitty » Thu Dec 23, 2010 2:59 pm

I thought I do a little investigation, and share the results. Meow as there was no in game measuring units I had to make everything relative

nukes travel as fast as fighters
nukes takes 7 mins to cross the radius of the maximum range of a fighter
bombers travel half as fast as fighters
ships are roughly 1/2 the speed of a bomber
subs are 2/3 the speed of a ship

therefore if taken into perspective

subs 1x speed
ships 1.5x speed
bombers 3x speed
fighters 6x speed
nukes 6x speed

It takes a nuke roughly 52.5mins to travel the world in a horizontal line
It takes a nuke roughly 28mins to travel from the arctic top to the top of Antarctica

A fighter uses roughly a little under 1/4 of its total fuel every 2 minutes, therefore it can stay in flight for a max of 8minues

A bomber has a flight time of 49.3mins total, it can fly 3 times as far as the fighter can.

The size of a group of ships does not affect its speed, only composition does.

The radar ranges radius of battleships, airfields, and silos are the same.
The radar ranges radius of carriers are 1.5x greater than battleships, airfields, and silos .
The radar ranges radius of radar stations are 2x greater than battleships, airfields, and silos .
The range of Anti-air on silos is 3 its radar range

Hence if the target of a nuke is directly parallel to the silo and the silo is right beside the target with supporting radar its effective time to shoot down missiles is 100%.
Hence if the target of a nuke is directly parallel to the silo and the silo is right beside the target ,destroying supporting radar would reduce its effective time to shoot down missiles by 66%.

If the target of a nuke is far behind the silo and the silo is in the path of the missile with supporting radar would reduce its effective time to shoot down missiles is 200%.
If the target of a nuke is far behind the silo and the silo is in the path of the missile ,destroying supporting radar would reduce its effective time to shoot down missiles by 33%.

I haven't done anything with shot impact angles and such as the computer makes a bad assistant, but if anyone would like to help find me.
Last edited by Minor Kitty on Mon Dec 27, 2010 6:09 pm, edited 2 times in total.
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trickser
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Postby trickser » Thu Dec 23, 2010 3:15 pm

See here for some speed comparison and a mod helpful for measurement. Another source for attacking odds and speeds is the documentation of the defcon bots api.
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tllotpfkamvpe
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Re: A little statistics

Postby tllotpfkamvpe » Thu Dec 23, 2010 3:42 pm

Thanks I didn't know some of that stuff.
Minor Kitty wrote:
The range of Anti-air on silos is 1/3 its radar range

Are you sure about this one? I think yo mean 3x its radar range.
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Admiral Yoshi
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Postby Admiral Yoshi » Thu Dec 23, 2010 7:54 pm

Wow. I knew the ranges relatively, but I never knew about this. How were you able to get the absolute statistics?
Minor Kitty
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Re: A little statistics

Postby Minor Kitty » Mon Dec 27, 2010 6:04 pm

tllotpfkamvpe wrote:Thanks I didn't know some of that stuff.
Minor Kitty wrote:
The range of Anti-air on silos is 1/3 its radar range

Are you sure about this one? I think yo mean 3x its radar range.

thx fixed
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Postby Minor Kitty » Mon Dec 27, 2010 6:06 pm

Admiral Yoshi wrote:Wow. I knew the ranges relatively, but I never knew about this. How were you able to get the absolute statistics?


I didn't
./\_/\
( o.o )
> ^ <

These are just rules of thumb and logic, hence I used the word roughly
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Teddy Coalition
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Postby Teddy Coalition » Sat Jan 15, 2011 8:15 am

Great info, no doubt. Should be added to a sticky... somewhere.

Thanks for all the effort. :D
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jon
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Postby jon » Tue Apr 12, 2011 12:46 pm

Very interesting, thanks

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