Admiral Yoshi's Guide on Naval Warfare

In-depth tactical discussion on how to lose the least

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Admiral Yoshi
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Admiral Yoshi's Guide on Naval Warfare

Postby Admiral Yoshi » Sun Aug 08, 2010 4:10 am

Welcome to Admiral Yoshi's Guide on Naval Warfare!!! In DEFCON, naval warfare isn't just going charging down a hill. Sometimes it takes more strategy including naval nuking. I'm going to give you tactics in how to gain the seas with at the least minimum casualties. Althought they work...(I haven't tested it yet but actually I've seen players do that)...if a commander is smart, your plans won't work if it's exploited.

UNITS:

Battleship - They will be the phalanxes of the seas. Battleships will be the main frontal assault of the fleet and often they're the ones who get killed by bombers. They must protect the Carriers from range of fire otherwise aerial support is lost and you lose the game. They are vunerable to Submarines.

Carriers - They're the capital ships of today's world and in the game of DEFCON. The Aircraft Carriers are tough to destroy and can deploy aerial units and immediately kill submarines. They don't attack directly but can deploy powerful unites like Fighters and Bombers. They must be protected since it can carry aerial units and make bombing runs against the enemy. The Aircraft Carriers are vunerable to Battleships.

Submarines - They'll be your covert operations and is also the most feared unit in the game. Submarines must be protected and at the same time undetected by the enemy. Each carry 5 MRBM's (Medium-range Balistic Missile) that can nuke civilian and military targets at a distance. In Active Mode, a group of Submarines can take down ships easily. They are vunerable to Aircraft Carriers if the Carriers are in Anti-Submarine Mode.


TACTICS:

DEFCON 5: When you're playing as a selected superpower, you place in your silos, airbases, and radars in your map. DO NOT DEPLOY YOUR ENTIRE FLEET! Only 1-3 Battleships are deployed at the furthest of any sea territory because they'll be serving as scout units. Plan where your opponent will place in their fleet. If a battleship finds a fleet deployed, then you know the incoming threat and can be prepared for it.

DEFCON 4: At this time, you should know the enemy threat and deploy your entire fleet. Make sure it's realtime speed, otherwise you won't be able to deploy your fleet in time. Question yourself this:

1) What if the fleet attacks me from the north?
2) What if the fleet attacks me from the south?
3) What if the fleet attacks me from the east?
4) What if the fleet attacks me from the west?
5) What if a /fighter/bomber/group of bombers/group of fighters attack me?
6) What if a sub/group of subs attack me?
7) What to do if your fleet is being outnumbered?
8) What to do if your fleet outnumbers your enemy?

If you're able to answer ALL OF THEM, then your position is good. If even one of the questions is not answered, then your position is bad. If you're position is bad, then rearrage it to better yourself the position.

For Submaines, they should remain on the coast and must be well protected and put it in Active Mode (I got this tactic from Schubduse). Submarines carry important warheads that can detonate coasts and at the same time, when conventional warfare erupts at DEFCON 3, they can patrol the coast for enemy ships and subs.

NOTE FOR SUBMARINES - "Wait, wait, wait! That's not true for all cases. For example sub-pushes "can" work really fine. But Ace Rimmer wouldn't agree about it. It really depends on the battle situation and players. But to keep subs safe is in overall and most of the time a very good option." (Quote from Schubduse)
(Wq
DEFCON 3 and DEFCON 2: There are two scenarios that will happen:

1) If you're being attacked/or doing the attacking, immediately switch the Aircraft Carriers to bombers. If the opponent sends waves of fighters, have the battleships attack the fighters. If the opponent sends bombers, retreat. But if your opponent is still attacking with no bombers in sight, hold out for 120 seconds. After that deploy your bombers but make sure it's behind the Battleships for protection and is away from the line of fire. The Carriers should move out of the line of fire to avoid casualties. When all the bombers are deployed, send in waves of fighters, but make sure the Carriers stay away from the line of fire.

2) If you're not engaging an enemy fleet AND you're in your sovereign sea, all Carriers should be in Anti-Submarine Mode. This should prevent any Submarines from sneaking into your coasts.

DEFCON 1: At this stage, either you have annihilated the enemy fleet or you have entered into a nuclear naval warfare (naval nuking).

1) If you have defeated the enemy fleet, you are free to nuke, nuke, NUKE! Make sure when the Submarines are in their Launch Mode, they're protected by ships.

2) If you are entering a stage of a nuclear naval warfare (naval nuking), the most important thing to do is to destroy the bomber that carries the warhead while at the same time you dodge the incoming SRBM' (Short-range Balistic Missile). At this stage, you MUST NOT RESPOND TO NAVAL NUKING AS WELL! Continue on with the conventional warfare. At this stage, you should destroy incoming bombers that carry or let go of their SMBM's. Destroy the bombers and you can win. Careful, if you're in a tight space, don't bother going to any tight space because your fleet will be nuked or your fleet will be surrounded.



OTHER STUFF:

1) Naval nuking...yea I hated that. Usually I condemn naval nuking but only use it in these conditions:

- If you're outnumbered.
- If you have bombers from the Airfield reenforcing you.
- If you can distract the opponent for 240 seconds.

In naval nuking, it's risky because you have 240 seconds to deploy the warheads and often times it misses. But it's pure fun to do it! Anyways, naval nuking only works well if you're doing covert operations or you can en masse bombers. The hit-and-run tactic should work when deploying warheads because your bomber can nuke opponents from afar. But for any DEFCON player who hates nuclear naval warfare (naval nuking), here is what YOU SHOULD do:

- Engage the enemy fleet the moment DEFCON 3 commences.

That way, you can have a chance to kill the Carriers and avoid a nuclear warfare on the seas.


2) If you're outnumbered, then use nuclear warfare to nuke enemy fleets while also carrying out the covert operations.

3) If you outnumbered the enemy, then ATTACK! Conventional warfare is a must.


These are the tactics I use. My guide will not work sometimes, but it should ensure victory in the seas, because always in DEFCON, your biggest victories comes from the seas.

If you have more for me or want to comment or correct my tactics, please comment!
Last edited by Admiral Yoshi on Sun Aug 08, 2010 4:17 pm, edited 2 times in total.
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Schubdüse
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Postby Schubdüse » Sun Aug 08, 2010 3:29 pm

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Last edited by Schubdüse on Mon Aug 09, 2010 12:04 pm, edited 1 time in total.
Vorsprung durch Kraft - Triebwerke saugen - Präzisionsarbeit... Schubdüse.
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COMMENT/EDIT ON MY POST

Postby Admiral Yoshi » Sun Aug 08, 2010 4:18 pm

GUYS: If you have any comments or anything you want me to revise, let me know and I will do it! :wink:
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Re: COMMENT/EDIT ON MY POST

Postby xander » Sun Aug 08, 2010 5:02 pm

And this, children, is why we don't post the same topic in three different places.

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Postby boomer549 » Sat Dec 04, 2010 4:55 am

Even though I'm not playing DEFCON at the moment(waiting til Christmas!), I'm trying to get as MUCH information as possible BEFORE i start playing DEFCON for the next 20-30 years. So I'm pretty sure that I would be able to survive(along the waters) long enough to be able to fire my MRBL's at the coastal areas. Thanks!
-Your highly volatile and explosive friend, boomer549

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