bert_the_turtle wrote:That's more difficult. The server doesn't know which cities belong to which player (although now that the territories are known, it probably can find out), and doesn't know about territory shapes (again, it can probably find out). And nuke launch commands are indistinguishable from, say fighter launch commands; so if I disable nuke launches onto friendly territory, you also won't be able to send an emergency defense force. Preventing direct attacks on cities may be feasible; they carry a city ID. Commands sending aircraft to cities look the same, too but IIRC, you have to work the UI hard to generate them for allied cities. In short: this will be very quirky and work only partially.
Ah, I see why that won't be touched

That sucks that the vehicles are indistinguishable.
I forgot to ask, Will the update be coming with different log outputs as well? Maybe which player has which territory, or anything that could be used for giving stats to a match.