diplo stages

In-depth tactical discussion on how to lose the least

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rus|Mike
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Postby rus|Mike » Mon Apr 21, 2008 6:47 pm

T-95 wrote:but why are you telling me that I "need to get to his level" when you don't even know who am I?

So you're currently saying that you're batter than Ace in diplo/any other mode?
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Postby T-95 » Mon Apr 21, 2008 6:48 pm

Heh, finally an great answer :D
Ok, here we go:

"Only partially true, as I've never lost "everything WITHIN MINUTES" using this tactic in diplomacy, the other player/s will have as much damage done to them or more by the time it's over, that it's well worth it. Then your true manipulative skills come out. Heh, how do you bargain with nothing!"

That really depends with what players you're playing. I mean, I played with the player yesterday who was using almost the same tactics as you offered, and yes, he literally lost everything within minutes.

"Perhaps you missed the point of the launch, you're not hitting cities for points in a mad race to win the game, you're taking out ground units to give the other players a punching bag as well as forcing the "victim" to become a naval nuisance to his/her neighbors."

The cities are the last thing the player should be hitting. Making sure that the enemy has nothing or less units to retaliate against you is the most important thing. (Well, it's my opinion though, and I think it works like a charm)

"Honestly, this is only one way to play diplo and win, if you've limited your strategy to this method, you've missed out alot."

No...not really...I once used this tactics:

I only destroyed Europes fleet and some of his silos/airbases (I was playing as Russia) and then I said to my allies that I was going AFK and set the speed to 20x (since I know nobody will want to go with it at least until the victory timer). I literally didn't use any nukes and amazingly nobody even target me later (the American alliance to be precise). When my former allies/enemies were done wasting their nukes, and the victory timer showing something like 30 minutes I left the alliance and just did some minor damage to my former alliance, leading me to have a score of 99 in the end and a lot of swearing from 4 players :P

P.S: Yeah I didn't use quotes, sorry :P

"So you're currently saying that you're batter than Ace in diplo/any other mode?"

I am not comparing him with myself in the first place!
To tell the truth, I've never played him in diplomacy mode, however I would like to compare our tactics against each other some day :)
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Postby Ace Rimmer » Mon Apr 21, 2008 7:25 pm

First, I almost didn't quote either. :P

Second,
T-95 wrote:
me wrote:Perhaps you missed the point of the launch, you're not hitting cities for points in a mad race to win the game, you're taking out ground units to give the other players a punching bag as well as forcing the "victim" to become a naval nuisance to his/her neighbors.

The cities are the last thing the player should be hitting. Making sure that the enemy has nothing or less units to retaliate against you is the most important thing. (Well, it's my opinion though, and I think it works like a charm)

Hehe, that's the whole point of launching all six silos at one player right at the beginning. Not only does it remove that person's ground units, offensive and defensive, it has a very large psychological impact on the game. Everybody knows my silos are empty and aren't worried about them any more, and everybody thinks that other player is more or less out of the game and can nuke him/her at will.
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Postby T-95 » Mon Apr 21, 2008 7:45 pm

Ace Rimmer wrote:First, I almost didn't quote either. :P

Second,
T-95 wrote:
me wrote:Perhaps you missed the point of the launch, you're not hitting cities for points in a mad race to win the game, you're taking out ground units to give the other players a punching bag as well as forcing the "victim" to become a naval nuisance to his/her neighbors.

The cities are the last thing the player should be hitting. Making sure that the enemy has nothing or less units to retaliate against you is the most important thing. (Well, it's my opinion though, and I think it works like a charm)

Hehe, that's the whole point of launching all six silos at one player right at the beginning. Not only does it remove that person's ground units, offensive and defensive, it has a very large psychological impact on the game. Everybody knows my silos are empty and aren't worried about them any more, and everybody thinks that other player is more or less out of the game and can nuke him/her at will.


But if you're launching against experienced player, what good will it do? Usually the first "threat" (who's launching his silos right after Defcon 1) gets booted out of alliance, as a term of self-defence. Are your silos empty or not, it's still an valuable target - if the player loses them, this means that he has absolutely no chances of winning because his/her cities will be open for a huge, crushing attack.
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Postby Ace Rimmer » Mon Apr 21, 2008 7:51 pm

Hehe, you have to plan before Defcon 1 to pull it off. You do this by manipulating other players into seeing the benefits of it.

A. You're not killing them, check
B. You're killing somebody for them, check
C. You can't shoot at them later with silos, check

You also have to get "permission" from neighbors, unless you're SA, beforehand. That's where the private chat comes into play first. Form "alliances" before Defcon 1, then strike. If that player is experienced, then you can usually convince everybody else to let you go ahead and do it even more. :wink:

Of course, if you're nukes happen to go somewhere else, well then, er, just say "oops".
Smoke me a kipper, I'll be back for breakfast...
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Postby T-95 » Mon Apr 21, 2008 8:06 pm

Well...that's almost the same which I posted before, but I always try not to waste my arsenal (or not to use nukes right after Defcon 1), and try avoiding big conflicts against myself thus making it an easy win :P
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Postby Feud » Tue Apr 22, 2008 12:04 am

T-95 wrote:but I always try not to waste my arsenal


Well there's your problem, the key to Defcon is to waste your arsenal as quickly and frequently as possible.
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Postby Solanum » Tue Apr 22, 2008 1:18 am

have u ever done literally nothing and won? i did that once. funny as hell
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Postby Feud » Tue Apr 22, 2008 7:45 am

Solanum wrote:have u ever done literally nothing and won?


Have you ever won while actively trying to lose? It's incredibly funny while being a little depressing at the same time,
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Postby T-95 » Tue Apr 22, 2008 11:33 am

Feud wrote:
T-95 wrote:but I always try not to waste my arsenal


Well there's your problem, the key to Defcon is to waste your arsenal as quickly and frequently as possible.


That's the number one reason why it's so easy to win in diplomacy these days - people are still thinking that they are playing Default game instead of Diplomacy.
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Postby MikeTheWookiee » Tue Apr 22, 2008 11:34 am

Feud wrote:
Solanum wrote:have u ever done literally nothing and won?


Have you ever won while actively trying to lose? It's incredibly funny while being a little depressing at the same time,


Obviously not trying hard enough. :wink:

Anyone for a suicide orgazmo?
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Postby tllotpfkamvpe » Wed Apr 23, 2008 5:49 pm

.
Last edited by tllotpfkamvpe on Thu Feb 23, 2023 10:52 pm, edited 1 time in total.
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Postby T-95 » Thu Apr 24, 2008 12:02 pm

tllotpfkamvpe wrote:This is my diplo strategy:

Take out the best player in the game and avoid coming last. Pick someone like wikket the klown or PnL. I tend to use full naval force on the victim and use my silos to hit the other 4's coastal cities. It doesnt always win you the game but it does give you a good enemy for later :)


Heh...I think I've seen you doing something like before against Wikket :P
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Postby Protect and survive » Fri Apr 25, 2008 4:30 pm

sweet mercifull.... :shock:
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Postby Blackbeard » Sat Apr 26, 2008 11:14 pm

Protect and survive wrote:sweet mercifull.... :shock:


(Psst. I've heard u can win 50(cnd) Dollars just for staring a new Topic :wink: . Don't tell anyone I told u though 8) ).

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