diplo stages

In-depth tactical discussion on how to lose the least

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Blackbeard
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Postby Blackbeard » Thu Apr 17, 2008 11:55 am

Ace Rimmer wrote:Hehe. Honestly, it is part of a larger strategy, which sometimes includes wining. :P

I have actually seen the "victim" win on several occasions, even after losing all silos/airbases having never fired any silo. How? Cause the whole psychological effect of "that guy's no threat, I'll hit the other guy instead" takes over until everybody else's score is lower than the "victim" and nobody has the means to make him/her drop out of first any more. Plus, that player usually doesn't apply their naval forces very well. Play a game with only a navy, and see how far you can get.

I did, once, by accident. Was fun too.


You see, that never happens to me - I always end up in single figures :mrgreen:
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Postby Solanum » Thu Apr 17, 2008 8:22 pm

cause u always try to fight 5v1
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Postby Blackbeard » Thu Apr 17, 2008 10:35 pm

Solanum wrote:cause u always try to fight 5v1


Hehe 8)
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Postby Blackbeard » Sun Apr 20, 2008 5:47 pm

Solanum wrote:cause u always try to fight 5v1


http://img205.imageshack.us/img205/6195/screenshot2008042002cv1.png

I'm sure you'll enjoy this one Solanum :lol: . (Of course, the timer started soon after :roll: ...and I didn't even do anything to provoke anyone, as far as I'm aware :shock: :? ).
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Postby White--Rabbit » Mon Apr 21, 2008 3:45 am

Ace Rimmer wrote:I haven't read through every post in this thread, but the best (and most fun way) to play is as follows...

  1. Play Premium Diplomacy, regular diplo is for suckas!
  2. Place subs first, move out of future radar coverage
  3. Place bb's on top of or near neighbors subs/carriers
  4. At Defcon 3: Kill subs/carriers
  5. Select one player to launch against
  6. Make secret pact with all players, allowing you to freely launch at defcon 1
  7. Defcon 1
  8. Do not defect
  9. Launch silos at victims ground units (hopefully they don't defect right away)
  10. Watch with glee as (99% of the time, for me anyway), victim loses all/most all ground units minutes into defcon 1

*make sure to get permission from any neighbor that can shoot down nukes, makes it easier to get a ceasefire/alliance with them in case you get kicked.

Sometimes they kick you, sometimes they defect first, sometimes they just sit there and try to figure out how to stop the nukes, while allied. Hilarious every time, unless somebody backstabs you in the middle of it. Then it's just normal fun. :P

WARNING: can cause inexperienced players to hold a grudge


Tried this today. Worked like a charm. But now all the players in the game hate me :D
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Postby T-95 » Mon Apr 21, 2008 12:32 pm

Ace Rimmer wrote:I haven't read through every post in this thread, but the best (and most fun way) to play is as follows...

  1. Play Premium Diplomacy, regular diplo is for suckas!
  2. Place subs first, move out of future radar coverage
  3. Place bb's on top of or near neighbors subs/carriers
  4. At Defcon 3: Kill subs/carriers
  5. Select one player to launch against
  6. Make secret pact with all players, allowing you to freely launch at defcon 1
  7. Defcon 1
  8. Do not defect
  9. Launch silos at victims ground units (hopefully they don't defect right away)
  10. Watch with glee as (99% of the time, for me anyway), victim loses all/most all ground units minutes into defcon 1

I actually think that's the most worst tactics to use in diplomacy game. First off, good players use random nick-names (like I do...sometimes), so launching at them while you're in alliance/or attacking their fleet will result you getting kicked out of the alliance and losing everything WITHIN MINUTES. Also to note, that launching at Defcon 1 straight away is considered to be a "Default" game tactic, which is USELESS in Diplomacy. In Diplomacy, you need to make others to start an conflict between their most vital enemy, while you and your REAL ally (see my post where I wrote how to find one) prepare to take out the one who will win the conflict/the other ally of the green alliance.
The advantages:
This will be like a 2vs1 game, since one of the player will be weakened
You will have most of your arsenal left

If you don't believe me, play a game against me and Atomic in diplomacy for a short "demo".
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Postby xander » Mon Apr 21, 2008 2:46 pm

T-95 wrote:I actually think that's the most worst tactics to use in diplomacy game. First off, good players use random nick-names (like I do...sometimes), so launching at them while you're in alliance/or attacking their fleet will result you getting kicked out of the alliance and losing everything WITHIN MINUTES. Also to note, that launching at Defcon 1 straight away is considered to be a "Default" game tactic, which is USELESS in Diplomacy. In Diplomacy, you need to make others to start an conflict between their most vital enemy, while you and your REAL ally (see my post where I wrote how to find one) prepare to take out the one who will win the conflict/the other ally of the green alliance.
The advantages:
This will be like a 2vs1 game, since one of the player will be weakened
You will have most of your arsenal left

If you don't believe me, play a game against me and Atomic in diplomacy for a short "demo".

You may not realize this, being new here and all, but the person you are contradicting is one of the better Defcon players. Perhaps he is just better at pulling it off than you?

xander
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Postby Ace Rimmer » Mon Apr 21, 2008 2:53 pm

Also, White Rabbit posted above that he tried it, and it worked like a charm.

And, if you'll notice, the intent of the tactic is to enjoy the game, not actually win. Although, that does happen sometimes too.

As far as doing it against experienced players, it's most fun when used against Peace and Love. (cause she counters exactly the same way, sometimes attacking before I do) :P
Smoke me a kipper, I'll be back for breakfast...
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Postby White--Rabbit » Mon Apr 21, 2008 3:09 pm

Ace Rimmer wrote:Also, White Rabbit posted above that he tried it, and it worked like a charm.

And, if you'll notice, the intent of the tactic is to enjoy the game, not actually win. Although, that does happen sometimes too.

As far as doing it against experienced players, it's most fun when used against Peace and Love. (cause she counters exactly the same way, sometimes attacking before I do) :P


Hey Ace. When you play these two let me know...... then we can:

# Place subs first, move out of future radar coverage
# Place bb's on top of or near neighbors subs/carriers
# At Defcon 3: Kill subs/carriers
# Select one player to launch against
# Make secret pact with all players, allowing us to freely launch at defcon 1
# Defcon 1
# Do not defect
# Launch silos at victims ground units (hopefully they don't defect right away)
# Watch with glee as (99% of the time, for me anyway), T-95 and ATOMIC loses all/most all their ground units minutes into defcon 1

promise I wont stab ya 8)
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Postby Solanum » Mon Apr 21, 2008 3:11 pm

the only time i launch my silos right away is when im south america. if im any other territory i try and use manipulation to win.
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Postby Ace Rimmer » Mon Apr 21, 2008 3:31 pm

Hehe, try launching successfully right at Defcon 1 without manipulation. :wink:
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T-95
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Postby T-95 » Mon Apr 21, 2008 6:03 pm

xander wrote:
T-95 wrote:I actually think that's the most worst tactics to use in diplomacy game. First off, good players use random nick-names (like I do...sometimes), so launching at them while you're in alliance/or attacking their fleet will result you getting kicked out of the alliance and losing everything WITHIN MINUTES. Also to note, that launching at Defcon 1 straight away is considered to be a "Default" game tactic, which is USELESS in Diplomacy. In Diplomacy, you need to make others to start an conflict between their most vital enemy, while you and your REAL ally (see my post where I wrote how to find one) prepare to take out the one who will win the conflict/the other ally of the green alliance.
The advantages:
This will be like a 2vs1 game, since one of the player will be weakened
You will have most of your arsenal left

If you don't believe me, play a game against me and Atomic in diplomacy for a short "demo".

You may not realize this, being new here and all, but the person you are contradicting is one of the better Defcon players. Perhaps he is just better at pulling it off than you?

xander


The tone of that post maybe sound a bit rude, but it's not intended to be rude in any way.
I am new to this forum, yes, but to the game - no.
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Postby rus|Mike » Mon Apr 21, 2008 6:20 pm

T-95 wrote:I am new to this forum, yes, but to the game - no.

Anyway, Ace Rimmer is one of the pros of Defcon. And you're not. To agressively agrue with him you first need to get to his level. And for now you'd better accept what he's saying as a truth :wink:
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Postby T-95 » Mon Apr 21, 2008 6:25 pm

rus|Mike wrote:
T-95 wrote:I am new to this forum, yes, but to the game - no.

Anyway, Ace Rimmer is one of the pros of Defcon. And you're not. To agressively agrue with him you first need to get to his level. And for now you'd better accept what he's saying as a truth :wink:


Jesus Christ. For the last time, I didn't argue, that was my opinion ( notice the "I think" in the beginning of my post ). I know how good Ace Rimmer is, I played him many times, but why are you telling me that I "need to get to his level" when you don't even know who am I?
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Postby Ace Rimmer » Mon Apr 21, 2008 6:32 pm

T-95 wrote:launching at them while you're in alliance/or attacking their fleet will result you getting kicked out of the alliance and losing everything WITHIN MINUTES"
Only partially true, as I've never lost "everything WITHIN MINUTES" using this tactic in diplomacy, the other player/s will have as much damage done to them or more by the time it's over, that it's well worth it. Then your true manipulative skills come out. Heh, how do you bargain with nothing! :shock:

Of course, I never ever leave myself with nothing. :wink:

T-95 wrote:Launching at Defcon 1 straight away is considered to be a "Default" game tactic, which is USELESS in Diplomacy

Default tactic or not, it's still great fun, and certainly not useless. It takes a certain amount of skill and practice to pull it off an not be completely doomed the moment you begin. :wink: Perhaps you missed the point of the launch, you're not hitting cities for points in a mad race to win the game, you're taking out ground units to give the other players a punching bag as well as forcing the "victim" to become a naval nuisance to his/her neighbors. I mean, what else are they gonna do, besides get mad and leave (which happens alot). But then, they're not taking advantage of the opportunity to really learn how to manage the assets they're left. Getting good at Defcon means playing when it looks hopeless. In fact, that's the best way in my opinion to get good at this game.
T-95 wrote:In Diplomacy, you need to make others to start an conflict between their most vital enemy, while you and your REAL ally (see my post where I wrote how to find one) prepare to take out the one who will win the conflict/the other ally of the green alliance.

Honestly, this is only one way to play diplo and win, if you've limited your strategy to this method, you've missed out alot. :P

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