A New Age

In-depth tactical discussion on how to lose the least

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rus|Mike
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Postby rus|Mike » Thu Mar 13, 2008 5:01 pm

I wasn't talking about effictiveness I was talking about concentration. The less time the better concentration. All I've said was that double-row variations make better concentration than Feud's setup.
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Tripper
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Postby Tripper » Thu Mar 13, 2008 5:12 pm

Ace Rimmer wrote:
rus|Mike wrote:
I don't care how much time passes between launches.

wut. I'm talking about the time that passes betweeen the time when first nuke from one launch (which consists of 6 nukes, by the number of firing silos) hits it's target and when the last nuke from the same launch hits the same target. The less time passes, the more concentrated the launch is.

That's exactly what I'm talking about. I don't care about how much time passes between nuke 1 and nuke 2, etc. Obviously the less time the better, but in my experience there is a happy medium where the extreme case of all six nukes hitting at the exact same time is not really that much more of a benefit than several seconds passing between nuke one hitting and nuke six hitting.

In short, the effectiveness of a cluster doesn't continue to rise at the same level (consistently) as the time between nuke hits gets closer to zero once you get to a certain point. It plateaus, and once you hit that plateau, you're good. You can reach that point just by visually launching, even at 20x in some cases.

Therefore, I don't care about seriously "timing" my launches, because in the end, it doesn't make that much difference. Now, perhaps the beginner, or mediocre player against somebody like rus|Mike might need to get them perfect. :wink:


I'm with Ace on this one. After all, it's the last 3 nukes that hit that count ;) The first 3 are there to distract the AA fire so it doesn't really matter if they're 20 sec or so early. Not that I am particularly accomplished at this anyway (I tend to spread out my silos more, use arcs rather than rows, and I usually under-estimate the number of nukes needed per target :roll: how many times have I left 5 silos still standing with 2 hits each :lol: )

Perhaps what the SAC needs is some investigation of the targeting strategy needed to smash a tight 6-silo setup. I would hazard a guess: First salvo on cities in front of the silos or any known radars; second salvo on nearest silo; third salvo 50% on nearest silo, 50% on second nearest silo; fourth salvo on second nearest silo; fifth through 8th on remaining silos in order (with maybe one nuke each on the preceding silo in case they got lucky before hand) which leaves only two salvoes for mopping up cities. That's still only 25% of your silo nukes getting through on cities. Hmm. Depends, if you can keep your subs safe, then you can control the timer and use up all your naval and airbase nukes with no AA left. OK I'll stop this probably unhelpful musing and see if anyone's been eaten in the TWG!

Cheers, Tripper
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Feud
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Postby Feud » Thu Mar 13, 2008 5:17 pm

rus|Mike wrote:I wasn't talking about effictiveness I was talking about concentration.


So you call someone else's way of playing crap, not because it isn't effective, but because you can't figure out how to make the missiles shoot right?
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Ace Rimmer
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Postby Ace Rimmer » Thu Mar 13, 2008 5:33 pm

Well, as a habitual silo killer, I can answer that question quite easily.

No mater the enemy silo setup, it's obviously better to kill any radar in front of the silos first. In that case, I'll split the first launch into two sets of three, one pack for one Radar, another for another Radar, sometimes 4/2 split if one radar is really close and the other isn't. Then six per silo starting with the closest top silo, working down and back. Only occasionally will I send a second round of any kind (sometimes just one nuke) to a silo that's already been targeted. I'll do that if I don't feel confident that the first round will kill it. Again, I do it all by "feel" (based on experience).

In my experience, Feud's setup is the hardest to kill. :P The double row being fairly easy if you do it right, with single line setups easier, and scattered silos easiest, if you know their location.
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crystal_Palace
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Postby crystal_Palace » Thu Mar 13, 2008 5:37 pm

I thought I remember reading somewhere that it is BEST to not make all 6 nukes THAT CLOSE (mikes example) TOGETHER for fear of on AA knocking out multiple nukes in one shot , Similar to fighter death collatiral kills (THOSE PISS ME OFF SOMETHING FIERCE) and when a sub hits a BB and ends up dead from the explosion
I have seen Three nukes perish from one AA hit cause they were on top of eachother, so just puttin in my 2-1/2 cents.

but I sux so listen with caution!!!
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Postby Ace Rimmer » Thu Mar 13, 2008 5:41 pm

I've never ever seen multiple nukes die at the hands of one shot. Perhaps what you saw was actually three different nukes being targeted by three different AA installations and the AA fire hit at the same time? Or, you just looked wrong. :P
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crystal_Palace
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Postby crystal_Palace » Thu Mar 13, 2008 7:12 pm

Like said, I remember reading somewhere. If I find it I'll better understand what to write.
BTW Good luck in the playoffs guys .
sure do miss the comrodery of ladder games...

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