Pseudo Complete 1v1 Stats: Stat Site Evolving. 98% Complete
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- Ace Rimmer
- level5

- Posts: 10803
- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
Xocrates wrote:By the way, is the game list up to date? Or does it only include recent games from the duel server where the volunteers played?
Shouldn't we devise some method to ensure the list was kept up to date? Like every member being responsible for a week or something?
Isn't there a better way? I always like to have things automated. Couldn't Pox's site run a check against the duel server listings and search out games that are "missing" from the game log? Then, we could sort out how to delegate those remaining games.
Last edited by Ace Rimmer on Fri Mar 07, 2008 4:00 pm, edited 1 time in total.
Smoke me a kipper, I'll be back for breakfast...
I'm happy to hereby report that I finished logging in DEMO games
and made a total of 200 games worth of data entered
I'm going to do monthly updates, every last date of each month in a worst case. In the best- each week or so
I'm now going to log in ASW tournament games.
EDIT:
Pox, we definatelly need measures against (MOR) vs White Rabbit matches bumping (MOR)'s rating
47:4 wtf??! I think I'll stand with my previous suggestion if anyone remembers it.
EDIT2:
Ace, got links of another ASW games?
I'm going to do monthly updates, every last date of each month in a worst case. In the best- each week or so
I'm now going to log in ASW tournament games.
EDIT:
Pox, we definatelly need measures against (MOR) vs White Rabbit matches bumping (MOR)'s rating
EDIT2:
Ace, got links of another ASW games?
- Ace Rimmer
- level5

- Posts: 10803
- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
Nope, I tried to find more but unless somebody directly asks xander, I think those are all of them.
As far as (MOR) vs White Rabbit, who was it again that put all those games in there in the first place?
My suggestion is to separate Demo from Duel. Skim the cream off the top, that's all I care about anyway.
Besides, I think those games were "training" games anyway. So they skew the stats in two ways, not just one. If nothing else, we can all just pick a player and play that person 50+ times to "remove" (MOR)'s artificial win ratio.
As far as (MOR) vs White Rabbit, who was it again that put all those games in there in the first place?
Besides, I think those games were "training" games anyway. So they skew the stats in two ways, not just one. If nothing else, we can all just pick a player and play that person 50+ times to "remove" (MOR)'s artificial win ratio.
- Ace Rimmer
- level5

- Posts: 10803
- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
- Ace Rimmer
- level5

- Posts: 10803
- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
I am an Idiot! After days trying to figure out a way to calculate some pseudo win probabilities through inordinately complex formulae involving corrective factors and even enzyme speed (don't ask), I've remembered an easy way that involved calculate the square root of a squared number (because I wanted to avoid the use of functions like SQRT or ABS).
Without further delay, I present you the mathematical method that allows you to predict the outcome of a game (divided into several parts for easier comprehension):
W=CWR+X+Y
X=(1-CWR)*DW*F1
F1=(1+DW/((DW^2)^0.5+10E-12))/2
Y=CWR*DW*F2
F2=(1-DW/((DW^2)^0.5+10E-12))/2
With:
W: chances of the player to win
CWR: Continent win ratio for the selected setup
DW: difference between the two players overall win ratios
Example:
Ace Vs Mike on NA Vs Russia
Ace:
CWR: 0.49
DW: 0.72-0.74 = -0.02
W: 0.40 or 40% chances
Mike:
CWR: 0.51
DW: 0.74-0.72 = 0.02
W: 0.60 or 60% chances
Additionally, you can use it to see the overall chance of a player to be another player by setting CWR to 0.5. So, taking rus|Mike) vs Hyperion for instances we get.
W rus|Mike: 57% (real 58%)
W Hyperion: 43% (real 42%)
Which seems pretty accurate.
And while I'm at it, I would like to suggest a small change to the corrected win ratio formula:
win/played*(1-1/played^(1.2+played/100)
That way it will compensate faster in higher game counts so we don't get so many players losing 1% or 2% despite having over 50 games.
Without further delay, I present you the mathematical method that allows you to predict the outcome of a game (divided into several parts for easier comprehension):
W=CWR+X+Y
X=(1-CWR)*DW*F1
F1=(1+DW/((DW^2)^0.5+10E-12))/2
Y=CWR*DW*F2
F2=(1-DW/((DW^2)^0.5+10E-12))/2
With:
W: chances of the player to win
CWR: Continent win ratio for the selected setup
DW: difference between the two players overall win ratios
Example:
Ace Vs Mike on NA Vs Russia
Ace:
CWR: 0.49
DW: 0.72-0.74 = -0.02
W: 0.40 or 40% chances
Mike:
CWR: 0.51
DW: 0.74-0.72 = 0.02
W: 0.60 or 60% chances
Additionally, you can use it to see the overall chance of a player to be another player by setting CWR to 0.5. So, taking rus|Mike) vs Hyperion for instances we get.
W rus|Mike: 57% (real 58%)
W Hyperion: 43% (real 42%)
Which seems pretty accurate.
And while I'm at it, I would like to suggest a small change to the corrected win ratio formula:
win/played*(1-1/played^(1.2+played/100)
That way it will compensate faster in higher game counts so we don't get so many players losing 1% or 2% despite having over 50 games.
Last edited by Xocrates on Mon Mar 10, 2008 7:04 pm, edited 2 times in total.
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