Fighters, Touchdown! [NEW VIDEO]

In-depth tactical discussion on how to lose the least

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countersmurf
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Re: Fighters, Touchdown!

Postby countersmurf » Sun Aug 12, 2007 10:44 am

2nd edit.
I was originally going to say that this is was way to slow to really be effective, but ater testing it out it's not to bad. Stops my fighters from straying off to fight the enemy with no fuel. If I'm pressed for time I'll still use the old spaming method, but the rest of the time this works great. Thanks for the tip. :D
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Ace Rimmer
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Re: Fighters, Touchdown!

Postby Ace Rimmer » Mon Aug 13, 2007 3:27 pm

countersmurf wrote:2nd edit.
I was originally going to say that this is was way to slow to really be effective, but ater testing it out it's not to bad. Stops my fighters from straying off to fight the enemy with no fuel. If I'm pressed for time I'll still use the old spaming method, but the rest of the time this works great. Thanks for the tip. :D

Heh, I knew you'd see the light. :wink:

Also, I've never found it too cumbersome to use the spamming method, the only exception being speed defcon, but then fighters don't matter too much anyway.
Smoke me a kipper, I'll be back for breakfast...
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Angel of Death
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Postby Angel of Death » Mon Aug 13, 2007 3:40 pm

Hyperion wrote:
shinygerbil wrote:JUST REMEMBER not to try it with bombers between distant airbases. Or change them from nuke mode once they launch. ;)


*Co...AoD...ugh!* :wink:

Who was the very well known player you speak of on the first post?


HEH!!!! Yet again.......Thanks for reminding me :x
hi there (name sux)
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Postby hi there (name sux) » Mon Aug 13, 2007 6:53 pm

This doesn't stop fighters from going off to fight enemies in range, though.
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Postby Ace Rimmer » Mon Aug 13, 2007 6:58 pm

hi there (name sux) wrote:This doesn't stop fighters from going off to fight enemies in range, though.

Indirectly it can though.

Scenario A. You order out a fighter to one carrier to a spot near it. It reachs the way point then turn to meet the carrier. In some cases, it might even circle around it first. The enemy appears after the fighter has turned to land, fighter moves off to engage.

Scenario B. You order out a fighter to one carrier, directly at it. The fighter lands before the enemy comes in radar range. You have just saved one fighter. Multiply that by how many fighters you're sending out... I typically mass refill as much as possible.

In cases where the enemy draws out fighters meant for other things, I simply cancel the order/s.
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Postby crystal_Palace » Sun Aug 19, 2007 7:29 pm

ACE! in the video it looks like you leftclick-drag-then rightclick on carrier/base. Is that the case?
and are you clicking DIRECTLY on the base/carrier you are stocking? or a waypoint right next to it?
This will surely help me a little cause microing takes attention away from fighting


Joshua
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Postby Ace Rimmer » Mon Aug 20, 2007 7:57 am

Ok, for those that are lazy, just don't read, or might like to spend a couple of minutes watching this awesome video... :wink:

For clarification on how to reload fighters...

YouTube version.
Rapidshare version.
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Postby crystal_Palace » Mon Aug 20, 2007 7:14 pm

OK, figured it out and it is SOOOO friggin awsome, to have more attention to spend on battles, after sending them once!
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world idiot
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Postby world idiot » Thu Aug 23, 2007 10:25 am

awesome manoever ace, btw love the defcon school intro
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Postby mrobertsonesq » Thu Aug 23, 2007 10:42 am

8) duly tipping hat to Ace for this - I openly admit I've learnt something here, big time
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Postby cd-rom » Mon Sep 10, 2007 6:07 pm

Solved. Message is deleted!
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Postby xander » Mon Sep 10, 2007 7:59 pm

cd-rom wrote:Solved. Message is deleted!

Nope, the message is still there. In the future, if you really want to delete a message, you just need to hit the delete button. As long as no one has posted below you, this is possible. The delete button looks like this:

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