Setup
First, silos are setup along the border in this manner:
Airfields setup in this manner:
And naval units deployed as such:
Movement
As soon as they are deployed, the navy should begin to move towards the Caribbean. As soon as Defcon 3 hits the carriers should launch all of their bombers, followed by all of their fighters. Airfields send all of their bombers into the Atlantic if needed, and if not then North by Russia to buy time. The point is to gain control of the North Atlantic surface as quickly as possible.
Once you reach the destination, pull you r carriers back while sending your battle ships along the coast (away from your subs) as a distraction.
Defcon 1
It is vital that you move quickly, so I advise you go to real time just before Defcon 1 hits (every second counts). The two silos near Cairo target Cairo with at least three volleys each, then cities in Africa of opportunity. The two by Moscow target Moscow with 2-3 volleys, the two by Leningrad target Leningrad with 2-3, and then Russian cites. ONLY cities are targeted.
The subs are surfaced as quickly as possible (the battleships along the coast should have distracted most of their defenses). One group of six targets New York with six, Washington with 6, Chicago with at least 6 (maybe more due to it's inland nature), then targets of opportunity. Six more subs target Mexico city with at least two volleys (I recommend two, then split a third between it and surrounding cites) so that you can make the hit, and at least two at Lima. Any remaining bombers in the Atlantic hit coastal cities of opportunity.
Winning
Unless they park their entire Silo setup right on your doorstep, you will easily punch through to Cairo, Moscow, and Leningrad. The Atlantic is the deal maker or breaker, but if you can clear it without losing too many subs you should be ok.
You will quickly rack up points, and will be gutted by Africa, Russia, and possibly NA. Your remaining bombers and carriers should make raids on the Ivory coast and the Americas,to help keep your points up. If done correctly, you will have struck nine or ten of the major cites in the first few minutes of the nuclear war. Those attacking you will have easy points, but those points will be divided between them.
Once you are done you will have a quiet game. Keep throwing what you can at the enemy, but understand that your role is largely over, and you may have a bit of a wait. Due to the 2:1 point system in default, you should be able to ride it out to victory.
The ideal ally for this would be Asia. They can pound Russia and Africa as they counter blitz you, and can also hit California to mop up those major cities.
It's quick, it's ugly, it's unrefined, but by golly it works.








