Getting subs through the net.

In-depth tactical discussion on how to lose the least

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MegaDeathKill!
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Getting subs through the net.

Postby MegaDeathKill! » Thu Jul 26, 2007 1:22 am

I have a really hard time getting the subs through the opponent's fleet in order to attack coastal cities. Has anyone any tips? I've tried eveything from groups of six to groups of three, but they always seem to end up sleeping with the fishes and me 60 odd nukes short! Still, at least I'm getting good at using bombers for nuke attacks on cities/silos!
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Feud
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Postby Feud » Thu Jul 26, 2007 1:28 am

The best way to avoid the net is to kill the fishermen first.

If that is not possible, try to take very obscure, out of the way routes. Such as, too attack SA from Asia in a 1v1, up the Bering Strait and down the Atlantic.
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PSBirch
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Postby PSBirch » Thu Jul 26, 2007 1:38 am

Anyone done any testing on how best to group subs in active to defeat carriers in anti-sub? It is all just chance of who gets to fire first? Is it better then have all your subs/carriers be in the same tick, or to stagger them?
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Postby torig » Thu Jul 26, 2007 1:46 am

PSBirch wrote:Anyone done any testing on how best to group subs in active to defeat carriers in anti-sub? It is all just chance of who gets to fire first? Is it better then have all your subs/carriers be in the same tick, or to stagger them?


If you *know* anti-sub carriers are there, run. Seriously, run away.
If you start losing subs (carriers right on top of you), surface. It will take the carrier a little while to revert back to bomber launch mode and launch the bomber, so you"ll get a few nukes off at least.
Better than just losing them immediately.

Megadeathkill, as a general pointer: don't hang off coasts. Avoid sending your subs through spots that likely will contain carriers (this one seems to be a no-brainer, but with experience you"ll see that in some setups -e.g. US vs Asia - carriers are bound to be found pretty much in the same "hot spots" (due to being the second line of the fleet, with battleships sitting in front).
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Postby Feud » Thu Jul 26, 2007 2:00 am

torig wrote:If you *know* anti-sub carriers are there, run. Seriously, run away.
If you start losing subs (carriers right on top of you), surface. It will take the carrier a little while to revert back to bomber launch mode and launch the bomber, so you"ll get a few nukes off at least.
Better than just losing them immediately.


If you are very lucky, you can kill the carrier this way. It will take the same amount of time for him to switch from anti sub to bomber/fighter as it takes you to launch a nuke, but you have the element of surprise. So, you may be able to surface, tag the carrier with a nuke, then book it out of there before reinforcements show up. This would be, however, a last ditch option.
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Postby torig » Thu Jul 26, 2007 2:05 am

This is true. Chances are that if the carrier is sitting right on top of you, you'll end up taking yourself out along with the carrier.
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Postby Feud » Thu Jul 26, 2007 2:35 am

torig wrote:This is true. Chances are that if the carrier is sitting right on top of you, you'll end up taking yourself out along with the carrier.


Might as well go down fighting. :D
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Deamon
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Postby Deamon » Thu Jul 26, 2007 1:25 pm

My active sonar subs have destroyed quite a few anti-sub carriers due to the fact that the carriers depth charges take a second or two to detonate I would detect the enemy carrier with the active sub, retreat, he would follow but unable to harm the sub due to the delay in his charges and the subs ability to hit the exact target.

One occasion I did this on a player and destroyed half of his carriers with 2 subs simply by luring them, and hitting them as they follow ( I did lose 1 sub in that instance as I made it turn around unaware I have lured more than 1 carrier that time to follow him )

And thats all there is to carrier hunting for me.
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Postby torig » Thu Jul 26, 2007 1:29 pm

Deamon you probably use larger groups of subs together?
I could see this working when you lost one of your subs in such a formation. My subs are always grouped by two. If I lose one, the other one isn't going to be running very far, I'm afraid (just out of the way of the carrier's pinging can happen, but if we'd both move in the same direction, it's bye bye sub)

edit: fixed typo :D
Last edited by torig on Thu Jul 26, 2007 1:51 pm, edited 1 time in total.
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Deamon
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Postby Deamon » Thu Jul 26, 2007 1:34 pm

My subs go solo, although I may give 2 or more subs orders to the same area to launch or where to lure the carriers for increased effectiveness with destroying them if one goes down.

( And my alias is 'Deamon' not the more commonly used 'Daemon' :evil: )
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Postby torig » Thu Jul 26, 2007 1:52 pm

Deamon wrote:( And my alias is 'Deamon' not the more commonly used 'Daemon' :evil: )


Fixed the typo.
While I read out deamon in my mind, I wrote daemon. Either getting dyslexic slightly, or too used to write about daemons ;)
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Postby MikeTheWookiee » Thu Jul 26, 2007 10:17 pm

I'd say it's best to not use 6offs of subs for carrier-hunting, since you'd have to have the group straddling the carrier to get them all shooting at it. But running away from carriers is always a better idea, preferably towards battleships.
Of course, if you can give the carriers a good reason to leave antisub mode (such as launches detected just out of radar view), so that the subs would be safe to move in for the kill.
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fish on a line

Postby keepngoal » Wed Aug 01, 2007 7:28 pm

I like to show the active subs (sets of two) so the opponent switches to Anti-Sub mode... I then move in bombers or battleships to take out the (usually) defenseless carries.

set the trap, then reel them in closer.

-keep.
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Feud
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Re: fish on a line

Postby Feud » Wed Aug 01, 2007 7:32 pm

keepngoal wrote:I like to show the active subs (sets of two) so the opponent switches to Anti-Sub mode... I then move in bombers or battleships to take out the (usually) defenseless carries.

set the trap, then reel them in closer.

-keep.


Active subs? That's when you switch to nuclear dept charges.
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Re: fish on a line

Postby Ace Rimmer » Wed Aug 01, 2007 7:36 pm

Feud wrote:
keepngoal wrote:I like to show the active subs (sets of two) so the opponent switches to Anti-Sub mode... I then move in bombers or battleships to take out the (usually) defenseless carries.

set the trap, then reel them in closer.

-keep.


Active subs? That's when you switch to nuclear dept charges.

Yes, I rarely use carriers as anti-sub. I'd rather shoot and miss with a nuclear depth charge if I can than potentially lose a carrier.
Smoke me a kipper, I'll be back for breakfast...

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