My impregnable defenses
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My impregnable defenses
Well perhaps not impregnable, but it's been working fairly well for me lately.
It protects my air bases, the two radars are very well protected and almost guarantee that the silos will have extended radar. All the while the silos are close enough to offer blanketed protection. I usually don't spread myself out and focus on protecting one area and sacrificing another. As for my fleet arrangement this seems to work out very well for me:
The carriers stay protected and usually most of them survive. I play defensively and as soon as ships come into radar range of my destroyers I scramble all the bombers on my carriers and follow them with all the fighters. Usually the fighters overtake the bombers and I can eliminate whatever fighters/bombers my opponent has in the air. This seems effective because I've noticed that most people playing lately aren't that good and don't use bombers in naval battles . I have no problem managing groups of two and often the destroyers break off and attack the enemies flanks. I don't use my subs at all until they've launched all their nukes. I use them individually but place them in groups of four and take three positions around the opponents territory spread out in lines (out of radar range of course. ). I'm not sure if it's because I can only find new people to play (I abstain from the N%&B word) but I can almost always take out all of my opponents silos (1V1) with my subs and coordinated bomber strikes. Then I get all my kills after the victory timer starts by just launching all my ICBM's worry free (I'll do it in groups of three if I'm not positive I got all the enemy subs).
Thats my strategy, I'd like some input because I feel I've only been playing a lot of new people and I'm not sure if it's all that applicable in a game against a veteran.
I look forward to nuking you all,
HomelandSecurity
It protects my air bases, the two radars are very well protected and almost guarantee that the silos will have extended radar. All the while the silos are close enough to offer blanketed protection. I usually don't spread myself out and focus on protecting one area and sacrificing another. As for my fleet arrangement this seems to work out very well for me:
The carriers stay protected and usually most of them survive. I play defensively and as soon as ships come into radar range of my destroyers I scramble all the bombers on my carriers and follow them with all the fighters. Usually the fighters overtake the bombers and I can eliminate whatever fighters/bombers my opponent has in the air. This seems effective because I've noticed that most people playing lately aren't that good and don't use bombers in naval battles . I have no problem managing groups of two and often the destroyers break off and attack the enemies flanks. I don't use my subs at all until they've launched all their nukes. I use them individually but place them in groups of four and take three positions around the opponents territory spread out in lines (out of radar range of course. ). I'm not sure if it's because I can only find new people to play (I abstain from the N%&B word) but I can almost always take out all of my opponents silos (1V1) with my subs and coordinated bomber strikes. Then I get all my kills after the victory timer starts by just launching all my ICBM's worry free (I'll do it in groups of three if I'm not positive I got all the enemy subs).
Thats my strategy, I'd like some input because I feel I've only been playing a lot of new people and I'm not sure if it's all that applicable in a game against a veteran.
I look forward to nuking you all,
HomelandSecurity
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Re: My impregnable defenses
Wow, someone here is actually getting closer to playing with a smart silo setup..
What springs to mind:
Twelve bombers in three groups firing almost simultaneously at the top/bottom. Five on top left, five on top right, two on radar. Radar slightly later than silos, this will minimise overkill on the silos and maximise the chance of the radar nukes hitting at all. Group 1 from the east, Group 2 from the west, Group 3 from the north/south. All bombers should be out of radar range long enough for the nukes to get launched, and once launched enough should get through.
Twelve subs, similar distribution, all from south/north.
Twelve subs have four shots left, and 6 major targets. Attack from wherever's in range.
Twelve bombers in three groups firing almost simultaneously at the top/bottom. Five on top left, five on top right, two on radar. Radar slightly later than silos, this will minimise overkill on the silos and maximise the chance of the radar nukes hitting at all. Group 1 from the east, Group 2 from the west, Group 3 from the north/south. All bombers should be out of radar range long enough for the nukes to get launched, and once launched enough should get through.
Twelve subs, similar distribution, all from south/north.
Twelve subs have four shots left, and 6 major targets. Attack from wherever's in range.
Mas Tnega wrote:What springs to mind:
Twelve bombers in three groups firing almost simultaneously at the top/bottom. Five on top left, five on top right, two on radar. Radar slightly later than silos, this will minimise overkill on the silos and maximise the chance of the radar nukes hitting at all. Group 1 from the east, Group 2 from the west, Group 3 from the north/south. All bombers should be out of radar range long enough for the nukes to get launched, and once launched enough should get through.
Twelve subs, similar distribution, all from south/north.
Twelve subs have four shots left, and 6 major targets. Attack from wherever's in range.
Clever clogs
That is assuming, I think, 100% intel and a 1v1 game. Given that setup is in central Africa, where it's non-trivial to scout, I would say that it affords reasonable protection in all directions, particularly in a 6p game.
Should we start a new topic on "Silo Setups and How to Crack Them" (Cue: the SWARM)
Cheers, Tripper
Central Africa is the most obvious place for silos, scouting there is difficult but it's the first place I'd looked
And one more thing - I use triangulation by sending fighters to a probable silo location from two directions then watch where AA fire comes from.
Continue lines of fire and the silo will be where they intersect. Then I mark it's location on the whiteboard. I destroyed quite a number of silos this way (without even seeing them). It works perfectly on a standalone silo and on clutered silos (although it's quite a bit difficult to distinguish where this or that AA missile come from).
And this helps to save fighters
And one more thing - I use triangulation by sending fighters to a probable silo location from two directions then watch where AA fire comes from.
Continue lines of fire and the silo will be where they intersect. Then I mark it's location on the whiteboard. I destroyed quite a number of silos this way (without even seeing them). It works perfectly on a standalone silo and on clutered silos (although it's quite a bit difficult to distinguish where this or that AA missile come from).
And this helps to save fighters
Last edited by torq on Tue Jul 03, 2007 3:06 pm, edited 2 times in total.
NMO
Mas Tnega wrote:Yes. It's also assuming that no other radar is involved.Tripper wrote:That is assuming, I think, 100% intel and a 1v1 game. Given that setup is in central Africa, where it's non-trivial to scout, I would say that it affords reasonable protection in all directions, particularly in a 6p game.
I would certainly hope that at least any radars to the north would be taken out first. What self-respecting swarm flies over radars ?
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