Feud's "By the Numbers" Guide to Fleet Deployment

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Feud's "By the Numbers" Guide to Fleet Deployment

Postby Feud » Fri Jun 08, 2007 7:41 am

While many use a fleet composed of a single unit type, those who use mixed fleets may have noticed that depending on what order you click on the ships, you will get differant results. Exibit "A" is a mixed fleet in which three battle ships were put in, followed by three carriers:

Image

I decided to test just what order determines what location the ship will have. After some testing I have found it to be thus:

Image

As you can see, the top box places the unit in the "12 o'clock" posistion, the second box places the unit in the "6 o'clock" posistion, and so on. Why is this important you might ask? Many complain that a mixed fleet puts your carriers on the front line. Many however find managing small fleets to much effort, or too much headache. This guide is meant ot help them create larger fleets, with out as great of a risk to their carriers, designed for a specific purpose.

For example, say a the EU wishes to blockade the strait from sub incursion, while having their main fleet else where. By placing the battle ships in the number 2, 4, and 6 slots, with carriers in the number 1, 5, and 3 slot they can use this fleet:

Image

This allows a battleship front line, with carrier bac up for sub and air protection.

These fleets would probably be most benaficial in 1 v 1 games where you are reasonably certain from which direction the enemy will come, or for defending certain areas.

I hope this guide is helpful, and if people wish, I can continue this type of thing for each of the otehr fleet amounts (ie 5 ship fleets, 4 ship fleets, etc).
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Postby Feud » Fri Jun 08, 2007 8:19 am

I just did some play testing with it, and it gave great results!

While beating on a single CPU is nothing to brag about, I was quite satisfied with the results of a 1 v 1 game, with myself as NA and the CPU as Europe.

Using a six ship mixed fleet set up, with battle ships in the 1,3,5 posistions I formed a atlantic blockade. Fighters from the mainland were used, but no ground bobmers were used in the navy war.

The result was I totally destroyed the CPU navy (every single ship, including subs), before DEFCON 1 struck, not only without losing a single ship, but never having the enemy get withen range to even shoot back.

Again, beating the CPU is not a that big a deal. But, I think that this could very much help those who prefer big fleets, but want a little more stopping power then the standard mixed fleet.
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Postby Clee-Saan » Fri Jun 08, 2007 1:13 pm

With the fleet you are showing as an example (the one defending north europe), the carrier would still be likelly to be attacked by bombers, and the battleships could not shoot the bombers because they would be too far away. That's why i like to have some distance betwen carriers and battleships, in order to make sure no bomber can strike my carriers without getting shot down by my battleships.
Last edited by Clee-Saan on Fri Jun 08, 2007 2:09 pm, edited 1 time in total.
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Postby Rising Thunder MVP » Fri Jun 08, 2007 1:29 pm

I reckon mixed fleets are only good for long distance attacks. ie Asia vs South America.
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Postby torig » Fri Jun 08, 2007 2:09 pm

Nice work Feud.

That's a pic to print out and stick to the monitor ;)
Although I tend to use 2-3-ship fleets.
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Postby Feud » Fri Jun 08, 2007 4:02 pm

torig wrote:Nice work Feud.

That's a pic to print out and stick to the monitor ;)
Although I tend to use 2-3-ship fleets.


That's what I did, it's sitting on the desk next to my defcon box.
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Postby Ace Rimmer » Fri Jun 08, 2007 4:11 pm

I've just recently (last couple of days) gone from putting everything in groups of four to using groups of two carriers.

I wish I could remember, but I don't think even when I was a [Demo] player I used mixed fleets. Perhaps with Ace V Feud Part 4, I should fight fire with fire? :wink:

Either way, question: with mixed fleets, do you get the extended radar advantage of carriers too, thus giving your battleships a better line of sight?
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Postby Feud » Fri Jun 08, 2007 4:13 pm

Ace Rimmer wrote:I've just recently (last couple of days) gone from putting everything in groups of four to using groups of two carriers.

I wish I could remember, but I don't think even when I was a [Demo] player I used mixed fleets. Perhaps with Ace V Feud Part 4, I should fight fire with fire? :wink:

Either way, question: with mixed fleets, do you get the extended radar advantage of carriers too, thus giving your battleships a better line of sight?


Yes, but if you have all the carriers on one side I don't know how much, if any, it benifits the battleship side of things.
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Postby Rising Thunder MVP » Fri Jun 08, 2007 4:19 pm

just a quick question, when u use mix fleets with subs, does that make the subs go faster or make the ships go slower?
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Postby Feud » Fri Jun 08, 2007 4:22 pm

Rising Thunder MVP wrote:just a quick question, when u use mix fleets with subs, does that make the subs go faster or make the ships go slower?


I have no idea to be honest, I never mix subs into my fleets.
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Postby Ace Rimmer » Fri Jun 08, 2007 4:23 pm

A quick test of the radar reveals...

Image
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Postby Rising Thunder MVP » Fri Jun 08, 2007 4:24 pm

just did a quick race with some fleets and the answer was any mixed fleets with subs slows down to sub speed.
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Postby Feud » Fri Jun 08, 2007 4:43 pm

Makes sense. Good thing I don't use them then.
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Postby hi there (name sux) » Fri Jun 08, 2007 4:43 pm

Maybe this is the wrong thread, but how do you use mixed fleets? Do you try to launch bombers before you see the enemy or after? Also, does using mixed fleets mean you need to do more fleet nuking because you get less power than when you use same ship fleets? I'd love to spec you playing a 1 v 1 Feud, but I can never see you online.

I'm trying to do some experimenting with fleets until I find something that works out for me.
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Postby Feud » Fri Jun 08, 2007 5:12 pm

hi there (name sux) wrote:Maybe this is the wrong thread, but how do you use mixed fleets? Do you try to launch bombers before you see the enemy or after? Also, does using mixed fleets mean you need to do more fleet nuking because you get less power than when you use same ship fleets? I'd love to spec you playing a 1 v 1 Feud, but I can never see you online.

I'm trying to do some experimenting with fleets until I find something that works out for me.


I will usually keep my carriers set to bombers. Once the enemy comes into range I either stop or begin pulling back, depending on if they are coming towards me or not. I scramble the bombers, then fighters as soon as they switch over.

As for fleet nuking, I use that tactic very heavily, regardless of the situation.

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