Ace Rimmer wrote:Feud wrote:I think part of the problem, which adds to the success of the earliest launcher, is that once one guys goes ballistic other players often wig out, and rather then riding it out, they open their silos and panic launch.
So, like Masaq said, there isn't one stratagy that defeats all others. But, it is important that you have a stratagy and keep a cool head about things. It's when you cease acting on the other players, but instead allow thier actions to determine your own that things go sour (of course you do need to react to incoming bombers, subs, etc, but you know what I mean).
I think part of this is due to the newer "retail" players, once the excess falls away and those that stick around learn, it'll go back to normal.
I agree. I've never been on the "experianced" end of things when a game goes retail, so I'm having to adjust to the change in players.