The key here is specific timing to be over the waypoints and then the defences as the nukes arrive over the cities. This can be calculated prior to starting a game, by using specific areas to place and position the CV's, airbases and silos.
From the Dedcon replays the bombing waypoints seem to be adhoc.
Has there been any threads on setting specific waypoints or gateways or discussion of bomber streams?
I'm thinking of using all the bombers (44) in waves operating off carriers to increase the range with the ability to return to the carriers and reload to take out the defences in waves while the silos are precalculated to take out only the cities.
By calculating the timings, the flight plans become more accurate ...... until the game starts and then everything goes out the window.
