Self Nuking?

In-depth tactical discussion on how to lose the least

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bobshishka
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Self Nuking?

Postby bobshishka » Thu Apr 26, 2007 3:21 am

i was playing as russia in a 3v3 game
one of my teammates was flying fighters into russia to look for my silos i guess
i'm like wtf. so i use one of my subs to nuke my city, moscow
so i say on the chat board . holy crap my teammate just nuked my city
my and my other teammate kick him out of the alliance and start bombing his cities
the other team joins in, and he loses most of his population and bases right at the beginning of defcon 1
i lost a city but one of the compitition was killed

i'm just wondering if this has any practical value, or is it just some fluke of paranoia
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Hank Scorpio
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Postby Hank Scorpio » Thu Apr 26, 2007 4:50 am

Hrmm, I'd suggest it's a fluke. I wouldn't recommend nuking yourself lol.
Weps
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Re: Self Nuking?

Postby Weps » Thu Apr 26, 2007 5:50 am

bobshishka wrote:i was playing as russia in a 3v3 game
one of my teammates was flying fighters into russia to look for my silos i guess


eh?
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Hank Scorpio
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Re: Self Nuking?

Postby Hank Scorpio » Thu Apr 26, 2007 6:07 am

Weps wrote:
bobshishka wrote:i was playing as russia in a 3v3 game
one of my teammates was flying fighters into russia to look for my silos i guess


eh?


Radar sharing turned off?
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Gen. Ripper
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Postby Gen. Ripper » Thu Apr 26, 2007 7:21 am

mmm or there is another answer....

on a side note, an incident of self nuking did infact spark a global war in a game I played a long time ago....
it was Dilpomacy game, and after lots of carful manovering's and repeated plea's for world peace, not to mention a few minor scuffles the world entered a state of peace (if not short lived). The US decided to dis-arm itself by testing its ICBMs and such like on their own soil, although this only became clear after what followed....being a massive global panic (followed by SA attacking NA, then it just all went to pot)
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Hank Scorpio
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Postby Hank Scorpio » Thu Apr 26, 2007 7:49 am

Gen. Ripper wrote:mmm or there is another answer....

on a side note, an incident of self nuking did infact spark a global war in a game I played a long time ago....
it was Dilpomacy game, and after lots of carful manovering's and repeated plea's for world peace, not to mention a few minor scuffles the world entered a state of peace (if not short lived). The US decided to dis-arm itself by testing its ICBMs and such like on their own soil, although this only became clear after what followed....being a massive global panic (followed by SA attacking NA, then it just all went to pot)


Hahahahahaha, that is the most awesomeist thing I have ever heard. I shall be doing this in the future.
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Radiant Caligula
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Postby Radiant Caligula » Thu Apr 26, 2007 11:07 am

Slightly different, but I have had (variable) success by nuking my own cities in diplo to lower my score. Amazing how not being on top of the scoring chart can take pressure off yourself. Just try it for a study in psychology. (be stealthy about it though - a bomber aimed at a medium sized city would do. Make sure everyone is too busy to notice.)
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Postby PsychicKid » Thu Apr 26, 2007 1:15 pm

I've nuked an air field of mine in Africa before. That's because my pilots suddenly become paranoid of 3/4 of my airfields and refused to land on them. Since there was not enough room to land them all on my one airfield and my remaining carriers, I had to juggle bombers the whole game.

http://img441.imageshack.us/img441/8293 ... 513ni8.jpg
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Postby Radiant Caligula » Thu Apr 26, 2007 1:20 pm

PsychicKid wrote:I've nuked an air field of mine in Africa before. That's because my pilots suddenly become paranoid of 3/4 of my airfields and refused to land on them. Since there was not enough room to land them all on my one airfield and my remaining carriers, I had to juggle bombers the whole game.

http://img441.imageshack.us/img441/8293 ... 513ni8.jpg


Just wondering, there are several glitches with bombers (still), but were your airfields full? (10 bombers). If you had 10 bombers on each of those fields the incoming will head to the next field/carrier. Just asking.
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Gen. Ripper
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Postby Gen. Ripper » Thu Apr 26, 2007 2:42 pm

they also fly to the airfield/carrier with Nukes in storage (even if that means running out of fuel enroute) so you have to manually land them
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Postby Ace Rimmer » Thu Apr 26, 2007 3:02 pm

Radiant Caligula wrote:Just wondering, there are several glitches with bombers (still), but were your airfields full? (10 bombers). If you had 10 bombers on each of those fields the incoming will head to the next field/carrier. Just asking.

not possible...

Assuming
  1. This was a default game
  2. You only have those 8 carriers on screen
  3. Those 8 carriers each already had 2 bombers (they're in anti-sub mode it appears)
  4. The three bases in fighter mode were actually full (10 bombers each)

...then you have a total of 76 bombers in that screen shot. Not possible. You only are given 20 bombers for airbases and 24 for carriers = 44.

Base A - 10
Base B - 10
Base C - 10
Base D - 7 (the only one in bomber mode
8 carriers - 16
Bombers in flight - 23 (rough count)

There must have been some other explanation for all those airborne bombers.
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Radiant Caligula
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Postby Radiant Caligula » Thu Apr 26, 2007 3:16 pm

yeah, I didn't bother doing the math. I count 30 visible bombers (incl the ones in the western field.)

One of the fields could be full? And they continued to the next one? And maybe the Air Controllers were on strike that day and switched off the ILS system?
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Postby Ace Rimmer » Thu Apr 26, 2007 3:19 pm

You're not counting the allied players bombers too are you?
Smoke me a kipper, I'll be back for breakfast...
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Postby Radiant Caligula » Thu Apr 26, 2007 3:29 pm

Nope. 30.

If you look closely you can see two bombers overlapping just north of Dar Es Salaam...
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Postby Grim_Reaper » Thu Apr 26, 2007 8:11 pm

There is in fact some utility to be had from nuking your own cities.
Consider the following; Default scoring, two players, you are (for the sake of this example) Africa.

Now, if one was to give up Cairo for dead, as most people usually do, the best thing to do would be to simply wipe it off the map yourself.
Sure you will incur a 2 point penalty per million dead, but had you let your adversary do the blasting, he would be up two, and you'd be down one yourself.
To illustrate, I'll swipe this wicked matrix that Denocide used in my post Mutually Beneficial Destruction

Code: Select all

                         You | He or She
You bomb Cairo         | -2  |   0
He or she bombs Cairo  | -1  |  +2


As you can see, by bombing Cairo, you would achieve the highest achieveable goal in Defcon: loosing the least.

For this reason I propose that all two player games should be Genocide.



- War does not determine who is right, it determines who is left.

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