lukasbradley wrote:caranthir.pkk wrote:Not what I meant. If I have no chance of winning - even if backstabbing my ally - I most certainly won't. However, when you have someone who has a shot at winning but doesn't take it, its basically like giving someone a free missile shield or an additional 100 nukes, completely distorting the game and making it little to no fun to play. For me the kick in Defcon comes from the fact that you have to always cover all your bases, think of all eventualities and interact with the other players at the same time; and with quasi-teams thats all irrelevant.
I agree with you completely in theory, but in practice, not as much.
Some players, like Ace, will ALWAYS turn on you when you are their ally. Therefore, I'm forced to hit him early and often, or not ally at all.
My point is you can't be predictable when backstabbing. Sometimes you have to wait for the right GAME to do it.
Having said this, if Moscow and Leningrad haven't been hit, and our "alliance" isn't winning, I'm nuking those two, no matter what.
Ah, but this is the true beauty of DEFCON. You're playing against human beings, and you can never be totally sure what the other players are up to. Some of them are trustworthy, some are predictable, some are neither, few are both, and most will occasionally have a little crack at any of the above just to see what happens. Sometimes there is more going on behind the scenes than people realise, and this is what makes for the most fun. I actually haven't played for a while, and while nothing beats a pefectly executed backstab, some of my most satisfying victories (and losses too for that matter) have been when I relied on well placed trust. Sometimes judging someone's character correctly or porudly sticking to the alliance is more satisfying than an actual victory. By the same token, some of the most regrettable "screaming profanities while I bang my head against the wall" defeats have been when that trust wasn't so well placed, or when I failed to undermine someone else's alliance despite offering the most convincing reasons I could possibly come up with. And ah, how sweet the revenge when your former ally's backstab goes horribly wrong. It's all good.
I remember a very satisfying game involving a certain player that proved to be a particularly annoying individual. Calling everyone a noob, boasting about his own expertise, telling everyone to speed up, a constant barrage of stupid insults, you get the picture. Wish I could remember his name...
Anyhow, picture the grins on everyone's faces as the private messages went around:
"What ever else happens, he comes last, agreed?"
"Fantastic. Can I be the first to ally with him, please let me be the first!"
"As long as I get to be the last.

"