How many hits does it take to destroy......

In-depth tactical discussion on how to lose the least

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unknown
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Postby unknown » Mon Oct 09, 2006 12:18 am

A. Smith wrote:No, that is actually the chance that unit will get attacked. for exemple, a lone undected sub north of siberia will have a rating of none, while a battle ship at the big naval brawl in mid-atlantic will have a very high rating.


Actually, you're wrong, i think.

I've never seen a fighter have "low" odds on attacking a bomber. It's always the same. The odds are representative of the unit destroying its target.
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Postby A. Smith » Mon Oct 09, 2006 1:02 am

exactly; these bombers/fighters have a high/very high chance of getting attacked soon (they are near a combat zone.
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Postby Hegemon Hog » Mon Oct 09, 2006 2:16 am

What use would it be to give you "low" or "high" odds indicators of a fighter attacking a bomber, when you have to have the fighter selected and hover the cursor over the bomber to see the odds in the first place. There is no making of the sense in this.

These are the odds that a successful hit will destroy the target.
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Postby Amadeus » Mon Oct 09, 2006 11:44 am

Lets say a nuclear bomb do 100 dmg points.
Silo life = 300 hp
Aibase = 200 hp
Radar = 100 hp
Town = Population divided by 2 at each strike

And for units fights, damages on nukes and ships are random, they are like in rpg game chossen by a random dice like 5-20 damage for an antinuke missile... Ect... Thats why the numbers of hit to kill an unit is random ^^

Just my theory.
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Postby Soldant » Mon Oct 09, 2006 12:08 pm

Amadeus wrote:Lets say a nuclear bomb do 100 dmg points.
Silo life = 300 hp
Aibase = 200 hp
Radar = 100 hp

...or we could say it takes 3, 2 and 1 nukes, respectively.

Just a suggestion ;)
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Postby Dr. Strangelove » Tue Oct 10, 2006 5:48 am

mobile units have 1 hp. its all probability and perhaps angle of attack?

and the low medium very high is the chance of a kill, not of an attack.
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Postby Legion303 » Thu Oct 12, 2006 5:03 am

A. Smith wrote:No, that is actually the chance that unit will get attacked. for exemple, a lone undected sub north of siberia will have a rating of none, while a battle ship at the big naval brawl in mid-atlantic will have a very high rating.


5 minutes in the game will demonstrate that what you just said is wrong (EDIT: changed wording from "false" to "wrong"). Less if you get to Defcon 3 through time compression.

-steve
Last edited by Legion303 on Sat Oct 14, 2006 12:30 pm, edited 1 time in total.
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Postby Krytoss » Thu Oct 12, 2006 6:04 am

Amadeus wrote:Town = Population divided by 2 at each strike


not sure if this is how it works. pretty sure i wiped New York off the map the other day, down to 0 population
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Postby Yeasty » Thu Oct 12, 2006 8:33 am

Kuth wrote:All units in the game have 1 hp.

But they have one helluva dodge factor.

a_battleship18 tries to hit YOU, but misses!
a_fighter04 tries to hit YOU, but misses!
YOU try to hit a_battleship12 but miss!
a_bomber01 tries to hit YOU, but YOU dodge!
You have gotten better at dodging! (42)
a_nuke48 hits YOU for 7.4 megadeaths of damage!
You have died.
Loading, please wait...
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Postby Krytoss » Thu Oct 12, 2006 1:28 pm

Yeasty wrote:
Kuth wrote:All units in the game have 1 hp.

But they have one helluva dodge factor.

a_battleship18 tries to hit YOU, but misses!
a_fighter04 tries to hit YOU, but misses!
YOU try to hit a_battleship12 but miss!
a_bomber01 tries to hit YOU, but YOU dodge!
You have gotten better at dodging! (42)
a_nuke48 hits YOU for 7.4 megadeaths of damage!
You have died.
Loading, please wait...


wow...memories of many, many hours...no, days....probably weeks and months...lost to playing the Dark Hand star wars mud...
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Postby Brutopia » Fri Oct 13, 2006 3:43 am

Krytoss wrote:
Amadeus wrote:Town = Population divided by 2 at each strike


not sure if this is how it works. pretty sure i wiped New York off the map the other day, down to 0 population


It still has population, but it is less than 100'000 (or < 0.1 million), or maybe even less than 50'000, depending on how the rounding is done. In one game (Asia versus Russian AI, the poor bugger put most of its fleet on the Arctic sea) I actually managed to reduce all Russian cities to 0.0, with the exception of Moscow and Leningrad, which were at 0.1. The ending summary still showed a population of slightly over 1 million for the nation. Either all those little ruins with less than 0.1 million inhabitants add up, or the game factors some sort of rural population (unlikely).
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Postby xander » Fri Oct 13, 2006 3:44 pm

Krytoss wrote:
Amadeus wrote:Town = Population divided by 2 at each strike


not sure if this is how it works. pretty sure i wiped New York off the map the other day, down to 0 population

As stated above, it is a rounding error. The population of a city is I/(2^n), where I is the initial population and n is the number of nukes that have hit it. lim(I/2^n)(x->infinity) = 0 -- the more nukes you drop on a city, the closer the population will get to zero. If you dropped an infinite number of nukes, it would get to zero. However, for all practical purposes, the population is shown as zero when it gets below (say) 50,000 . It doesn't take too many nukes to get it there, even for a large city. For example, let us assume a city with 32 million people (bigger than any city on the map):

Code: Select all

0 nukes = 32 mil
1 nuke  = 16 mil
2 nukes = 8 mil
3 nukes = 4 mil
4 nukes = 2 mil
5 nukes = 1 mil
6 nukes = 0.5 mil
7 nukes = 0.25 mil
8 nukes = 0.125 mil
9 nukes = 0.0625 mil
10 nukes = 0.03125 mil (below the threshold of display == 0)

Basically, even the biggest city in the game would be reduced to a displayed population of zero with 10 nukes. Given that you start out with more than a hundred nukes, you could reduce several cities to that level.

xander
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Postby furtim » Fri Oct 13, 2006 3:55 pm

Of course, once you get past the third or fourth nuke, there's really not much of a point unless you really just hate New York that much. ;)
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Postby xander » Fri Oct 13, 2006 5:18 pm

furtim wrote:Of course, once you get past the third or fourth nuke, there's really not much of a point unless you really just hate New York that much. ;)

Indeed. Possibly. I make a point of targetting the small cities that people leave undefended (like in Siberia). They are not worth a lot, but in a close game they can make the difference. The same is true for New York, even if it only has 1.5 million people in it.

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Postby Legion303 » Sat Oct 14, 2006 12:33 pm

xander wrote:
not sure if this is how it works. pretty sure i wiped New York off the map the other day, down to 0 population

As stated above, it is a rounding error. The population of a city is I/(2^n), where I is the initial population and n is the number of nukes that have hit it. lim(I/2^n)(x->infinity) = 0 -- the more nukes you drop on a city, the closer the population will get to zero. If you dropped an infinite number of nukes, it would get to zero. However, for all practical purposes, the population is shown as zero when it gets below (say) 50,000 . It doesn't take too many nukes to get it there, even for a large city.


This is very good information to have for maximizing your points/nukes fired ratio :)

-steve

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