Real-Time Tactics

In-depth tactical discussion on how to lose the least

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LordSturm
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Real-Time Tactics

Postby LordSturm » Mon Oct 02, 2006 8:26 am

Using Real Time is a tactic many oversee...

It has it's advantages and its disadvantages...

Advantages:

- You can designate ALL your nukes and only around 10 will be airborne before u change speeds.
- You can plan like its all slow motion. ( Like it should be. :P )
- You can THINK! ( Things go by too fast in 3 and 4... )
- You can surface all your subs and set targets, because subs fire rapidly.
- You can designate single fighters incoming nukes. ( A bug? )
- You can change the course of outgoing bombers and set new targets if needed.
- You can safely disable silo's that are firing and set new targets. ( Safe a few more nukes. )
- You can disable ALL your nukes directed toward your allies. ( Just in case you decide not to defect. :P )
- Micromanagement can be achieved, which is crucial to turning the tides in tight matches.

Disadvantages:

- Your friends will fall asleep and claim you never really fairly won as they were sleeping the whole time.
- Your friends might realize what you are doing and set their request speed to 1 and plan.
- Your friends THEN get all the above advantages. ( Provided they read this post. ^_^ )
- Your friends might no longer be friends. :P ( Refer to the first point. )

Generally, real time is also far more ethical than pause ( hence the no pause by default. ) it allows everyone to continue planning and assessing their situation, and even if you never return, the game will go by slowly.

Office mode sounds so cool now. :P
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Postby Ruges » Mon Oct 02, 2006 8:47 am

Yep I love real time bombing. 4- siloes launched at the same time at an E silo is enough to take it out (only need 3 hits. but one usaly gets shot down) You can take out 2 siloes and 2 radar in the first burst. and again in the secound burst. And yet again in the third. renduring the territory defensless and open to your bomber attack. (unless he gets his bombers scrabled in time).

I have used this tactic 3 times now. somtimes I get a player whiing about going to slow (he is the first one to drop out of the game if he is the target) becouse he realized that he just got his butt kicked. And others that say wow good strat.
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Postby Tookie » Mon Oct 02, 2006 9:21 am

I too prefer a slow game! The higher the time compression the harder it is to use your units wisely.

I have played a few fast games and I got raped. I do not find quick games enjoyable whatsoever. Its far to easy to lose and you have no time to talk to people and make friends. There is no strategy in a fast game its all just point and shoot. If you want a fast game go and play counter strike. This is not a first person shooter/Action game. Its a slow deliberate methodical (highly enjoyable) Strategy game! And I love it for that!


Im with you on this one.


\
"Trust is a tough thing to come by"
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Postby LordSturm » Mon Oct 02, 2006 11:19 am

I was going to suggest the speed increase as defcon progressed, but then thought how stupid this would be, and the other way around wouldn't even be logical. :P

You can now understand why its "Slowest Requested Speed"
"Surely you didn't mean to press that button just then did you?"
"No, nor will i disarm the nukes."
"Oh well, I will have my Fighters shoot them down."
"Sure you will."
"Oh NOES, ITS BEEN PATCHED!!!"
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Postby Coltzero » Mon Oct 02, 2006 2:53 pm

Great stuff! I havent done any office-mode style yet, but it sure sounds cool! Im gonna try it in combination with Bigworld :P
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Postby Red_Mercury » Tue Oct 03, 2006 4:39 am

Another advantage is you can micromanage your missile defense.
I was playing South America. Europe and USSR attacked me. By placing a carrier in the atlantic and manually targetting incoming nuke I destroyed the majority of their nuke and their incoming bombers west of africa. I only had 6 M dead.
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Postby Taldier » Tue Oct 03, 2006 5:49 am

Also it is sometimes possible to actually dodge missles with fighters and bombers while in real time. It only works some of the time and only if you see the missle coming in time. Its nice that the game goes slow enough that my habit of micromanging battles doesn't cause me to get annihilated.

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